bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Internal-Halo-out.txt
2012-10-07 20:41:18 -07:00

11 lines
244 B
Text

uniform sampler2D _HaloFalloff;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = texture2D (_HaloFalloff, gl_TexCoord[0].xy);
vec4 tmpvar_2;
tmpvar_2.xyz = (gl_Color.xyz * tmpvar_1.w);
tmpvar_2.w = tmpvar_1.w;
gl_FragData[0] = tmpvar_2;
}