bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_GlowConeTap-out.txt
2012-10-07 20:41:18 -07:00

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uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
vec4 tmpvar_1;
vec4 tmpvar_2;
tmpvar_1 = gl_TexCoord[0];
tmpvar_2 = gl_TexCoord[1];
vec4 c_3;
vec4 tmpvar_4;
tmpvar_4 = (((texture2D (_MainTex, tmpvar_1.xy) + texture2D (_MainTex, tmpvar_1.zw)) + texture2D (_MainTex, tmpvar_2.xy)) + texture2D (_MainTex, tmpvar_2.zw));
c_3.w = tmpvar_4.w;
c_3.xyz = (tmpvar_4.xyz * _Color.xyz);
gl_FragData[0] = (c_3 * _Color.w);
}