bgfx/examples/16-shadowmaps/fs_shadowmaps_packdepth_vsm_linear.sc
Branimir Karadžić 4bb2b623d3 Happy New Year!
2016-01-01 00:11:04 -08:00

20 lines
421 B
Scala

$input v_depth
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
void main()
{
float depth = v_depth;
float depthSq = depth*depth;
//TODO: try this.
//vec2 dxy = vec2(dFdx(depth), dFdy(depth));
//depthSq += 0.25*dot(dxy, dxy);
gl_FragColor = vec4(packHalfFloat(depth), packHalfFloat(depthSq));
}