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347 lines
10 KiB
C++
347 lines
10 KiB
C++
//-----------------------------------------------------------------------------
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// Product: OpenCTM tools
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// File: obj.cpp
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// Description: Implementation of the OBJ file format importer/exporter.
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//-----------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Marcus Geelnard
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//-----------------------------------------------------------------------------
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#include <stdexcept>
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#include <fstream>
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#include <iomanip>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <list>
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#include "obj.h"
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#include "common.h"
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using namespace std;
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class OBJFaceNode {
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public:
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OBJFaceNode()
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{
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v = vt = vn = 0;
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}
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void Set(int aIndex, int aValue)
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{
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if(aIndex == 0)
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v = aValue;
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else if(aIndex == 1)
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vt = aValue;
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else
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vn = aValue;
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}
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int v, vt, vn;
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};
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// OBJ file face description class (three triangle corners, with one vertex,
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// texcoord and normal index each).
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class OBJFace {
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public:
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OBJFace()
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{
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}
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// Contruct a face (one triangle) from an OBJ face description string
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OBJFace(const string aStr)
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{
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// Start by finding the first and last non-whitespace char (trim)
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size_t l = aStr.size();
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size_t pos = 0, strEnd = l - 1;
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while((pos < strEnd) && ((aStr[pos] == ' ') || (aStr[pos] == '\t')))
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++ pos;
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while((strEnd > pos) && ((aStr[strEnd] == ' ') || (aStr[strEnd] == '\t')))
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-- strEnd;
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// Extract three face corners (one triangle)
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while((pos <= strEnd) && (aStr[pos] != ' ') && (aStr[pos] != '\t'))
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{
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// Extract three /-separated strings (v/vt/vn)
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string v_s[3];
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int j = 0;
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while((pos <= strEnd) && (aStr[pos] != ' ') && (aStr[pos] != '\t') && (j < 3))
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{
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if(aStr[pos] != '/')
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v_s[j] += aStr[pos];
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else
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++ j;
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++ pos;
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}
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// Skip whitespaces
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while((pos <= strEnd) && ((aStr[pos] == ' ') || (aStr[pos] == '\t')))
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++ pos;
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// Convert the strings to integers
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mNodes.push_back(OBJFaceNode());
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OBJFaceNode &n = mNodes.back();
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for(int j = 0; j < 3; ++ j)
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{
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int value = 0;
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if(v_s[j].size() > 0)
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{
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istringstream ss(v_s[j]);
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ss >> value;
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if(value > 0)
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value --;
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else if(value < 0)
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throw runtime_error("Negative vertex references in OBJ files are not supported.");
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else
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throw runtime_error("Invalid index (zero) in OBJ file.");
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}
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n.Set(j, value);
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}
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}
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}
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list<OBJFaceNode> mNodes;
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};
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// Parse a 2 x float string as a Vector2
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static Vector2 ParseVector2(const string aString)
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{
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Vector2 result;
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istringstream sstr(aString);
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sstr >> result.u;
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sstr >> result.v;
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return result;
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}
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// Parse a 3 x float string as a Vector3
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static Vector3 ParseVector3(const string aString)
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{
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Vector3 result;
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istringstream sstr(aString);
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sstr >> result.x;
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sstr >> result.y;
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sstr >> result.z;
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return result;
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}
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/// Import a mesh from an OBJ file.
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void Import_OBJ(const char * aFileName, Mesh * aMesh)
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{
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// Clear the mesh
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aMesh->Clear();
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// Open the input file
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ifstream inFile(aFileName, ios::in);
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if(inFile.fail())
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throw runtime_error("Could not open input file.");
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// Mesh description - parsed from the OBJ file
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list<Vector3> vertices;
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list<Vector2> texCoords;
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list<Vector3> normals;
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list<OBJFace> faces;
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// Parse the file
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while(!inFile.eof())
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{
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// Read one line from the file (concatenate lines that end with "\")
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string line;
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getline(inFile, line);
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while((line.size() > 0) && (line[line.size() - 1] == '\\') && !inFile.eof())
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{
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string nextLine;
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getline(inFile, nextLine);
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line = line.substr(0, line.size() - 1) + string(" ") + nextLine;
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}
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// Parse the line, if it is non-empty
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if(line.size() >= 1)
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{
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if(line.substr(0, 2) == string("v "))
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vertices.push_back(ParseVector3(line.substr(2)));
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else if(line.substr(0, 3) == string("vt "))
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texCoords.push_back(ParseVector2(line.substr(3)));
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else if(line.substr(0, 3) == string("vn "))
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normals.push_back(ParseVector3(line.substr(3)));
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else if(line.substr(0, 2) == string("f "))
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faces.push_back(OBJFace(line.substr(2)));
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}
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}
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// Convert lists to vectors (for random element access)
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vector<Vector3> verticesArray(vertices.begin(), vertices.end());
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vector<Vector2> texCoordsArray(texCoords.begin(), texCoords.end());
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vector<Vector3> normalsArray(normals.begin(), normals.end());
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// Prepare vertices
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aMesh->mVertices.resize(verticesArray.size());
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if(texCoordsArray.size() > 0)
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aMesh->mTexCoords.resize(verticesArray.size());
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if(normalsArray.size() > 0)
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aMesh->mNormals.resize(verticesArray.size());
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// Prepare indices
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int triCount = 0;
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for(list<OBJFace>::iterator i = faces.begin(); i != faces.end(); ++ i)
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{
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int nodeCount = (*i).mNodes.size();
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if(nodeCount >= 3)
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triCount += (nodeCount - 2);
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}
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aMesh->mIndices.resize(triCount * 3);
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// Iterate faces and extract vertex data
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unsigned int idx = 0;
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for(list<OBJFace>::iterator i = faces.begin(); i != faces.end(); ++ i)
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{
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OBJFace &f = (*i);
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int nodes[3][3];
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int nodeCount = 0;
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for(list<OBJFaceNode>::iterator n = f.mNodes.begin(); n != f.mNodes.end(); ++ n)
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{
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// Collect polygon nodes for this face, turning it into triangles
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if(nodeCount < 3)
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{
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nodes[nodeCount][0] = (*n).v;
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nodes[nodeCount][1] = (*n).vt;
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nodes[nodeCount][2] = (*n).vn;
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}
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else
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{
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nodes[1][0] = nodes[2][0];
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nodes[1][1] = nodes[2][1];
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nodes[1][2] = nodes[2][2];
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nodes[2][0] = (*n).v;
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nodes[2][1] = (*n).vt;
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nodes[2][2] = (*n).vn;
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}
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++ nodeCount;
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// Emit one triangle?
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if(nodeCount >= 3)
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{
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aMesh->mIndices[idx ++] = nodes[0][0];
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aMesh->mIndices[idx ++] = nodes[1][0];
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aMesh->mIndices[idx ++] = nodes[2][0];
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aMesh->mVertices[nodes[0][0]] = verticesArray[nodes[0][0]];
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aMesh->mVertices[nodes[1][0]] = verticesArray[nodes[1][0]];
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aMesh->mVertices[nodes[2][0]] = verticesArray[nodes[2][0]];
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if(texCoordsArray.size() > 0)
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{
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aMesh->mTexCoords[nodes[0][0]] = texCoordsArray[nodes[0][1]];
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aMesh->mTexCoords[nodes[1][0]] = texCoordsArray[nodes[1][1]];
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aMesh->mTexCoords[nodes[2][0]] = texCoordsArray[nodes[2][1]];
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}
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if(normalsArray.size() > 0)
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{
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aMesh->mNormals[nodes[0][0]] = normalsArray[nodes[0][2]];
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aMesh->mNormals[nodes[1][0]] = normalsArray[nodes[1][2]];
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aMesh->mNormals[nodes[2][0]] = normalsArray[nodes[2][2]];
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}
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}
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}
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}
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// Close the input file
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inFile.close();
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}
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/// Export a mesh to an OBJ file.
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void Export_OBJ(const char * aFileName, Mesh * aMesh, Options &aOptions)
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{
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// Open the output file
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ofstream f(aFileName, ios::out);
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if(f.fail())
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throw runtime_error("Could not open output file.");
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// What should we export?
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bool exportTexCoords = aMesh->HasTexCoords() && !aOptions.mNoTexCoords;
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bool exportNormals = aMesh->HasNormals() && !aOptions.mNoNormals;
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// Set floating point precision
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f << setprecision(8);
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// Write comment
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if(aMesh->mComment.size() > 0)
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{
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stringstream sstr(aMesh->mComment);
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sstr.seekg(0);
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while(!sstr.eof())
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{
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string line;
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getline(sstr, line);
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line = TrimString(line);
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if(line.size() > 0)
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f << "# " << line << endl;
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}
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}
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// Write vertices
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for(unsigned int i = 0; i < aMesh->mVertices.size(); ++ i)
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f << "v " << aMesh->mVertices[i].x << " " << aMesh->mVertices[i].y << " " << aMesh->mVertices[i].z << endl;
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// Write UV coordinates
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if(exportTexCoords)
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{
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for(unsigned int i = 0; i < aMesh->mTexCoords.size(); ++ i)
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f << "vt " << aMesh->mTexCoords[i].u << " " << aMesh->mTexCoords[i].v << endl;
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}
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// Write normals
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if(exportNormals)
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{
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for(unsigned int i = 0; i < aMesh->mNormals.size(); ++ i)
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f << "vn " << aMesh->mNormals[i].x << " " << aMesh->mNormals[i].y << " " << aMesh->mNormals[i].z << endl;
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}
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// Write faces
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unsigned int triCount = aMesh->mIndices.size() / 3;
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f << "s 1" << endl; // Put all faces in the same smoothing group
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for(unsigned int i = 0; i < triCount; ++ i)
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{
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unsigned int idx = aMesh->mIndices[i * 3] + 1;
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f << "f " << idx << "/";
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if(exportTexCoords)
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f << idx;
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f << "/";
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if(exportNormals)
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f << idx;
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idx = aMesh->mIndices[i * 3 + 1] + 1;
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f << " " << idx << "/";
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if(exportTexCoords)
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f << idx;
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f << "/";
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if(exportNormals)
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f << idx;
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idx = aMesh->mIndices[i * 3 + 2] + 1;
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f << " " << idx << "/";
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if(exportTexCoords)
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f << idx;
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f << "/";
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if(exportNormals)
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f << idx;
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f << endl;
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}
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// Close the output file
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f.close();
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}
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