mirror of
https://github.com/scratchfoundation/bgfx.git
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48 lines
1.1 KiB
Text
48 lines
1.1 KiB
Text
#version 140
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uniform vec2 p;
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in vec4 position;
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in vec4 icol;
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out vec4 col;
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flat out ivec4 colint;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = p.xy;
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vec4 tmpvar_2;
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tmpvar_2 = (tmpvar_1 + position);
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gl_Position = tmpvar_2;
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int tmpvar_3;
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tmpvar_3 = gl_VertexID;
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colint.x = tmpvar_3;
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int tmpvar_4;
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tmpvar_4 = (gl_InstanceID ^ gl_InstanceID);
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colint.y = ivec2(tmpvar_4).y;
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int tmpvar_5;
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tmpvar_5 = (gl_InstanceID << 2);
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colint.z = ivec3(tmpvar_5).z;
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int tmpvar_6;
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tmpvar_6 = (colint.x + colint.y);
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colint.w = ivec4(tmpvar_6).w;
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float tmpvar_7;
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tmpvar_7 = trunc (position.x);
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float tmpvar_8;
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tmpvar_8 = tmpvar_7;
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col.x = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = round (position.y);
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float tmpvar_10;
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tmpvar_10 = tmpvar_9;
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col.y = vec2(tmpvar_10).y;
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float tmpvar_11;
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tmpvar_11 = roundEven (position.y);
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float tmpvar_12;
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tmpvar_12 = tmpvar_11;
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col.z = vec3(tmpvar_12).z;
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float tmpvar_13;
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tmpvar_13 = cosh (position.w);
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float tmpvar_14;
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tmpvar_14 = tmpvar_13;
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col.w = vec4(tmpvar_14).w;
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}
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