mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 16:51:32 -05:00
64 lines
1.2 KiB
Text
64 lines
1.2 KiB
Text
struct v2f {
|
|
highp vec2 uv;
|
|
highp vec3 nl;
|
|
};
|
|
uniform sampler2D _MainTex;
|
|
uniform highp vec4 _TerrainTreeLightColors[4];
|
|
varying highp vec2 xlv_uv;
|
|
varying highp vec3 xlv_nl;
|
|
lowp vec4 xlat_main (
|
|
in v2f i_1
|
|
)
|
|
{
|
|
int j_2;
|
|
mediump vec3 light_3;
|
|
lowp vec4 col_4;
|
|
lowp vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_MainTex, i_1.uv);
|
|
lowp vec4 tmpvar_6;
|
|
tmpvar_6 = tmpvar_5;
|
|
col_4 = tmpvar_6;
|
|
if ((col_4.w < 0.5)) {
|
|
discard;
|
|
};
|
|
mediump vec3 tmpvar_7;
|
|
tmpvar_7 = vec3(0.0, 0.0, 0.0);
|
|
light_3 = tmpvar_7;
|
|
int tmpvar_8;
|
|
tmpvar_8 = 0;
|
|
j_2 = tmpvar_8;
|
|
while (true) {
|
|
if (!((j_2 < 3))) {
|
|
break;
|
|
};
|
|
highp vec3 tmpvar_9;
|
|
tmpvar_9 = (light_3 + ((col_4.xyz *
|
|
i_1.nl[j_2]
|
|
) * _TerrainTreeLightColors[j_2].xyz));
|
|
light_3 = tmpvar_9;
|
|
int tmpvar_10;
|
|
tmpvar_10 = (j_2 + 1);
|
|
j_2 = tmpvar_10;
|
|
};
|
|
mediump vec4 tmpvar_11;
|
|
tmpvar_11.w = 1.0;
|
|
tmpvar_11.xyz = light_3.xyz;
|
|
return tmpvar_11;
|
|
}
|
|
|
|
void main ()
|
|
{
|
|
v2f i_12;
|
|
highp vec2 tmpvar_13;
|
|
tmpvar_13 = xlv_uv;
|
|
i_12.uv = tmpvar_13;
|
|
highp vec3 tmpvar_14;
|
|
tmpvar_14 = xlv_nl;
|
|
i_12.nl = tmpvar_14;
|
|
lowp vec4 tmpvar_15;
|
|
tmpvar_15 = xlat_main (i_12);
|
|
lowp vec4 tmpvar_16;
|
|
tmpvar_16 = tmpvar_15;
|
|
gl_FragData[0] = tmpvar_16;
|
|
}
|
|
|