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30 lines
618 B
Text
30 lines
618 B
Text
attribute vec3 _in_position;
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uniform mat4 mtx;
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void main ()
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{
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mat4 m_1;
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m_1 = mtx;
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vec4 tmpvar_2;
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tmpvar_2.xyz = mtx[0].xyz;
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tmpvar_2.w = 0.0;
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m_1[0] = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3.xyw = m_1[0].xyw;
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tmpvar_3.z = tmpvar_2.w;
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m_1[0] = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4.xzw = m_1[0].xzw;
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tmpvar_4.y = tmpvar_3.z;
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m_1[0] = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.w = 1.0;
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tmpvar_5.xyz = _in_position;
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gl_Position = (m_1 * tmpvar_5);
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}
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// stats: 3 alu 0 tex 0 flow
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// inputs: 1
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// #0: _in_position (high float) 3x1 [-1]
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// uniforms: 1 (total size: 0)
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// #0: mtx (high float) 4x4 [-1]
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