mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
199 lines
4.4 KiB
Text
199 lines
4.4 KiB
Text
struct SurfaceOutput {
|
|
vec3 Albedo;
|
|
vec3 Normal;
|
|
vec3 Emission;
|
|
float Specular;
|
|
float Gloss;
|
|
float Alpha;
|
|
};
|
|
struct Input {
|
|
vec2 uv_MainTex;
|
|
vec2 uv_BumpMap;
|
|
vec3 worldRefl;
|
|
};
|
|
struct v2f_surf {
|
|
vec4 pos;
|
|
float fog;
|
|
vec4 hip_pack0;
|
|
vec3 lightDir;
|
|
vec2 _LightCoord;
|
|
};
|
|
varying vec4 xlv_FOG;
|
|
uniform vec4 _ReflectColor;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform vec4 _LightColor0;
|
|
uniform samplerCube _Cube;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _BumpMap;
|
|
vec4 UnpackNormal (
|
|
in vec4 packednormal_1
|
|
)
|
|
{
|
|
vec4 normal_2;
|
|
vec2 tmpvar_3;
|
|
tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
|
|
normal_2.xy = tmpvar_3.xy.xy;
|
|
float tmpvar_4;
|
|
tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
|
|
float tmpvar_5;
|
|
tmpvar_5 = tmpvar_4;
|
|
normal_2.z = vec3(tmpvar_5).z;
|
|
return normal_2;
|
|
}
|
|
|
|
void surf (
|
|
in Input IN_6,
|
|
inout SurfaceOutput o_7
|
|
)
|
|
{
|
|
vec4 reflcol_8;
|
|
vec3 worldRefl_9;
|
|
vec4 c_10;
|
|
vec4 tex_11;
|
|
vec4 tmpvar_12;
|
|
tmpvar_12 = texture2D (_MainTex, IN_6.uv_MainTex);
|
|
vec4 tmpvar_13;
|
|
tmpvar_13 = tmpvar_12;
|
|
tex_11 = tmpvar_13;
|
|
vec4 tmpvar_14;
|
|
tmpvar_14 = (tex_11 * _Color);
|
|
c_10 = tmpvar_14;
|
|
vec3 tmpvar_15;
|
|
tmpvar_15 = c_10.xyz;
|
|
o_7.Albedo = tmpvar_15;
|
|
vec4 tmpvar_16;
|
|
tmpvar_16 = texture2D (_BumpMap, IN_6.uv_BumpMap);
|
|
vec4 tmpvar_17;
|
|
tmpvar_17 = UnpackNormal (tmpvar_16);
|
|
vec3 tmpvar_18;
|
|
tmpvar_18 = tmpvar_17.xyz;
|
|
vec3 tmpvar_19;
|
|
tmpvar_19 = tmpvar_18;
|
|
o_7.Normal = tmpvar_19;
|
|
vec3 tmpvar_20;
|
|
tmpvar_20 = IN_6.worldRefl;
|
|
worldRefl_9 = tmpvar_20;
|
|
vec4 tmpvar_21;
|
|
tmpvar_21 = textureCube (_Cube, worldRefl_9);
|
|
vec4 tmpvar_22;
|
|
tmpvar_22 = tmpvar_21;
|
|
reflcol_8 = tmpvar_22;
|
|
vec4 tmpvar_23;
|
|
tmpvar_23 = (reflcol_8 * tex_11.w);
|
|
reflcol_8 = tmpvar_23;
|
|
vec3 tmpvar_24;
|
|
tmpvar_24 = (reflcol_8.xyz * _ReflectColor.xyz);
|
|
o_7.Emission = tmpvar_24;
|
|
float tmpvar_25;
|
|
tmpvar_25 = (reflcol_8.w * _ReflectColor.w);
|
|
o_7.Alpha = tmpvar_25;
|
|
}
|
|
|
|
vec4 LightingLambert (
|
|
in SurfaceOutput s_26,
|
|
in vec3 lightDir_27,
|
|
in float atten_28
|
|
)
|
|
{
|
|
vec4 c_29;
|
|
float diff_30;
|
|
float tmpvar_31;
|
|
tmpvar_31 = dot (s_26.Normal, lightDir_27);
|
|
float tmpvar_32;
|
|
tmpvar_32 = max (0.0, tmpvar_31);
|
|
float tmpvar_33;
|
|
tmpvar_33 = tmpvar_32;
|
|
diff_30 = tmpvar_33;
|
|
vec3 tmpvar_34;
|
|
tmpvar_34 = ((s_26.Albedo * _LightColor0.xyz) * ((diff_30 * atten_28) * 2.0));
|
|
c_29.xyz = tmpvar_34.xyz.xyz;
|
|
float tmpvar_35;
|
|
tmpvar_35 = s_26.Alpha;
|
|
c_29.w = vec4(tmpvar_35).w;
|
|
return c_29;
|
|
}
|
|
|
|
vec4 frag_surf (
|
|
in v2f_surf IN_36
|
|
)
|
|
{
|
|
vec4 c_37;
|
|
vec3 lightDir_38;
|
|
SurfaceOutput o_39;
|
|
Input surfIN_40;
|
|
vec2 tmpvar_41;
|
|
tmpvar_41 = IN_36.hip_pack0.xy;
|
|
surfIN_40.uv_MainTex = tmpvar_41;
|
|
vec2 tmpvar_42;
|
|
tmpvar_42 = IN_36.hip_pack0.zw;
|
|
surfIN_40.uv_BumpMap = tmpvar_42;
|
|
vec3 tmpvar_43;
|
|
tmpvar_43 = vec3(0.0, 0.0, 0.0);
|
|
o_39.Albedo = tmpvar_43;
|
|
vec3 tmpvar_44;
|
|
tmpvar_44 = vec3(0.0, 0.0, 0.0);
|
|
o_39.Emission = tmpvar_44;
|
|
float tmpvar_45;
|
|
tmpvar_45 = 0.0;
|
|
o_39.Specular = tmpvar_45;
|
|
float tmpvar_46;
|
|
tmpvar_46 = 0.0;
|
|
o_39.Alpha = tmpvar_46;
|
|
float tmpvar_47;
|
|
tmpvar_47 = 0.0;
|
|
o_39.Gloss = tmpvar_47;
|
|
surf (surfIN_40, o_39);
|
|
vec3 tmpvar_48;
|
|
tmpvar_48 = IN_36.lightDir;
|
|
lightDir_38 = tmpvar_48;
|
|
vec4 tmpvar_49;
|
|
tmpvar_49 = texture2D (_LightTexture0, IN_36._LightCoord);
|
|
vec4 tmpvar_50;
|
|
tmpvar_50 = LightingLambert (o_39, lightDir_38, (tmpvar_49.w * 1.0));
|
|
vec4 tmpvar_51;
|
|
tmpvar_51 = tmpvar_50;
|
|
c_37 = tmpvar_51;
|
|
float tmpvar_52;
|
|
tmpvar_52 = 0.0;
|
|
c_37.w = vec4(tmpvar_52).w;
|
|
return c_37;
|
|
}
|
|
|
|
void main ()
|
|
{
|
|
v2f_surf xlt_IN_53;
|
|
vec4 xl_retval_54;
|
|
vec4 tmpvar_55;
|
|
tmpvar_55 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
xlt_IN_53.pos = tmpvar_55;
|
|
float tmpvar_56;
|
|
tmpvar_56 = xlv_FOG.x;
|
|
xlt_IN_53.fog = tmpvar_56;
|
|
vec4 tmpvar_57;
|
|
tmpvar_57 = gl_TexCoord[0].xyzw;
|
|
vec4 tmpvar_58;
|
|
tmpvar_58 = tmpvar_57;
|
|
xlt_IN_53.hip_pack0 = tmpvar_58;
|
|
vec3 tmpvar_59;
|
|
tmpvar_59 = gl_TexCoord[1].xyz;
|
|
vec3 tmpvar_60;
|
|
tmpvar_60 = tmpvar_59;
|
|
xlt_IN_53.lightDir = tmpvar_60;
|
|
vec2 tmpvar_61;
|
|
tmpvar_61 = gl_TexCoord[2].xy;
|
|
vec2 tmpvar_62;
|
|
tmpvar_62 = tmpvar_61;
|
|
xlt_IN_53._LightCoord = tmpvar_62;
|
|
vec4 tmpvar_63;
|
|
tmpvar_63 = frag_surf (xlt_IN_53);
|
|
vec4 tmpvar_64;
|
|
tmpvar_64 = tmpvar_63;
|
|
xl_retval_54 = tmpvar_64;
|
|
vec4 tmpvar_65;
|
|
tmpvar_65 = xl_retval_54.xyzw;
|
|
vec4 tmpvar_66;
|
|
tmpvar_66 = tmpvar_65;
|
|
gl_FragData[0] = tmpvar_66;
|
|
}
|
|
|