mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
85 lines
1.8 KiB
Text
85 lines
1.8 KiB
Text
struct v2f {
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vec4 pos;
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vec4 uv[4];
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};
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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vec4 frag (
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in v2f i_1
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)
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{
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vec4 c_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_MainTex, i_1.uv[0].xy);
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vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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c_2 = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, i_1.uv[1].xy);
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vec4 tmpvar_6;
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tmpvar_6 = (c_2 + tmpvar_5);
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c_2 = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_MainTex, i_1.uv[2].xy);
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vec4 tmpvar_8;
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tmpvar_8 = (c_2 + tmpvar_7);
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c_2 = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = texture2D (_MainTex, i_1.uv[3].xy);
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vec4 tmpvar_10;
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tmpvar_10 = (c_2 + tmpvar_9);
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c_2 = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = (c_2 / 4.0);
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c_2 = tmpvar_11;
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vec3 tmpvar_12;
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tmpvar_12 = (c_2.xyz * _Color.xyz);
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c_2.xyz = tmpvar_12.xyz.xyz;
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vec3 tmpvar_13;
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tmpvar_13 = (c_2.xyz * (c_2.w + _Color.w));
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c_2.xyz = tmpvar_13.xyz.xyz;
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float tmpvar_14;
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tmpvar_14 = 0.0;
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c_2.w = vec4(tmpvar_14).w;
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return c_2;
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}
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void main ()
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{
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v2f xlt_i_15;
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vec4 xl_retval_16;
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vec4 tmpvar_17;
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tmpvar_17 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_15.pos = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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xlt_i_15.uv[0] = tmpvar_19;
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vec4 tmpvar_20;
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tmpvar_20 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_21;
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tmpvar_21 = tmpvar_20;
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xlt_i_15.uv[1] = tmpvar_21;
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vec4 tmpvar_22;
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tmpvar_22 = gl_TexCoord[2].xyzw;
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vec4 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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xlt_i_15.uv[2] = tmpvar_23;
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vec4 tmpvar_24;
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tmpvar_24 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_i_15.uv[3] = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = frag (xlt_i_15);
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vec4 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xl_retval_16 = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = xl_retval_16.xyzw;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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gl_FragData[0] = tmpvar_29;
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}
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