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https://github.com/scratchfoundation/bgfx.git
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45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef BGFX_UTILS_H_HEADER_GUARD
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#define BGFX_UTILS_H_HEADER_GUARD
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#include <bgfx.h>
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void* load(const char* _filePath);
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bgfx::ShaderHandle loadShader(const char* _name);
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
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void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
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struct MeshState
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{
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struct Texture
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{
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uint32_t m_flags;
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bgfx::UniformHandle m_sampler;
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bgfx::TextureHandle m_texture;
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uint8_t m_stage;
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};
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Texture m_textures[4];
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uint64_t m_state;
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bgfx::ProgramHandle m_program;
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uint8_t m_numTextures;
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uint8_t m_viewId;
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};
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struct Mesh;
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Mesh* meshLoad(const char* _filePath);
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void meshUnload(Mesh* _mesh);
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MeshState* meshStateCreate();
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void meshStateDestroy(MeshState* _meshState);
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void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state = BGFX_STATE_MASK);
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void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices = 1);
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#endif // BGFX_UTILS_H_HEADER_GUARD
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