bgfx/3rdparty/glsl-optimizer/tests/fragment/sampler-precision-inES3.txt
2015-04-02 23:30:48 -07:00

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#version 300 es
out lowp vec4 _fragData;
uniform sampler2D texlow;
uniform mediump sampler2D texmed;
uniform highp sampler2D texhigh;
uniform samplerCube cubelow;
uniform mediump samplerCube cubemed;
uniform highp samplerCube cubehigh;
mediump vec4 xlat_main(in highp vec4 uv) {
mediump vec4 c;
c = texture(texlow, uv.xy);
c += texture(texmed, uv.xy);
c += texture(texhigh, uv.xy);
c += texture(cubelow, uv.xyz);
c += texture(cubemed, uv.xyz);
c += texture(cubehigh, uv.xyz);
return c;
}
in highp vec4 varUV;
void main() {
mediump vec4 r;
r = xlat_main(varUV);
_fragData = r;
}