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36 lines
839 B
Text
36 lines
839 B
Text
uniform sampler2D _MainTex;
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varying highp vec2 xlv_uv;
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void main ()
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{
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lowp vec4 tmpvar_1;
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highp vec2 tmpvar_2;
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tmpvar_2 = xlv_uv;
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mediump vec3 light_3;
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lowp vec4 col_4;
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lowp vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, xlv_uv);
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col_4 = tmpvar_5;
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light_3 = vec3(0.0, 0.0, 0.0);
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if ((tmpvar_5.x >= 0.0)) {
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for (highp float j_6 = 0.0; j_6 < tmpvar_2.x; j_6 += 1.0) {
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light_3 = (light_3 + col_4.xyz);
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};
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};
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if ((tmpvar_5.x >= 1.0)) {
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highp float j_7;
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j_7 = (xlv_uv.y * sin(xlv_uv.y));
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light_3 = (light_3 + (tmpvar_5.xyz * j_7));
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};
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mediump vec4 tmpvar_8;
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tmpvar_8.w = 1.0;
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tmpvar_8.xyz = light_3;
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tmpvar_1 = tmpvar_8;
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gl_FragData[0] = tmpvar_1;
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}
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// stats: 12 alu 1 tex 4 flow
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// inputs: 1
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// #0: xlv_uv (high float) 2x1 [-1]
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// textures: 1
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// #0: _MainTex (low 2d) 0x0 [-1]
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