mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
51 lines
1.2 KiB
Text
51 lines
1.2 KiB
Text
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 vertex;
|
|
vec4 color;
|
|
vec2 texcoord;
|
|
vec2 texgencoord;
|
|
};
|
|
struct appdata_t {
|
|
vec4 vertex;
|
|
vec4 color;
|
|
vec2 texcoord;
|
|
};
|
|
uniform mat4 _GUIClipTextureMatrix;
|
|
uniform vec4 _MainTex_ST;
|
|
|
|
|
|
v2f vert( in appdata_t v );
|
|
v2f vert( in appdata_t v ) {
|
|
v2f o;
|
|
vec4 texgen;
|
|
o.vertex = ( gl_ModelViewProjectionMatrix * v.vertex );
|
|
texgen = ( gl_ModelViewMatrix * v.vertex );
|
|
o.texgencoord = vec2( ( _GUIClipTextureMatrix * texgen ));
|
|
o.color = v.color;
|
|
o.texcoord = ((v.texcoord.xy * _MainTex_ST.xy ) + _MainTex_ST.zw );
|
|
return o;
|
|
}
|
|
void main() {
|
|
v2f xl_retval;
|
|
appdata_t xlt_v;
|
|
xlt_v.vertex = vec4( gl_Vertex);
|
|
xlt_v.color = vec4( gl_Color);
|
|
xlt_v.texcoord = vec2( gl_MultiTexCoord0);
|
|
xl_retval = vert( xlt_v);
|
|
gl_Position = vec4( xl_retval.vertex);
|
|
gl_FrontColor = vec4( xl_retval.color);
|
|
gl_TexCoord[0] = vec4( xl_retval.texcoord, 0.0, 0.0);
|
|
gl_TexCoord[1] = vec4( xl_retval.texgencoord, 0.0, 0.0);
|
|
}
|