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24 lines
783 B
Text
24 lines
783 B
Text
#version 300 es
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in vec4 _glesVertex;
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in vec4 _glesMultiTexCoord0;
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uniform highp vec4 unity_LightShadowBias;
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uniform highp mat4 glstate_matrix_mvp;
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out mediump vec2 xlv_TEXCOORD1;
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void main ()
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{
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highp vec4 tmpvar_1;
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tmpvar_1 = (glstate_matrix_mvp * _glesVertex);
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tmpvar_1.z = (tmpvar_1.z + clamp ((unity_LightShadowBias.x / tmpvar_1.w), 0.0, 1.0));
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tmpvar_1.z = mix (tmpvar_1.z, max (tmpvar_1.z, -(tmpvar_1.w)), unity_LightShadowBias.y);
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gl_Position = tmpvar_1;
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xlv_TEXCOORD1 = _glesMultiTexCoord0.xy;
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}
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// stats: 7 alu 0 tex 0 flow
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// inputs: 2
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// #0: _glesVertex (high float) 4x1 [-1]
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// #1: _glesMultiTexCoord0 (high float) 4x1 [-1]
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// uniforms: 2 (total size: 0)
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// #0: unity_LightShadowBias (high float) 4x1 [-1]
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// #1: glstate_matrix_mvp (high float) 4x4 [-1]
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