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16 lines
466 B
Text
16 lines
466 B
Text
void main ()
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{
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = (((mat3(0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1) * gl_Normal) * 0.5) + 0.5);
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gl_FrontColor = tmpvar_1;
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}
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// stats: 5 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_Normal (high float) 3x1 [-1] loc 2
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// #1: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 1 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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