mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
44 lines
1.4 KiB
Text
44 lines
1.4 KiB
Text
uniform vec4 _Color;
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uniform sampler2D _Illum;
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uniform sampler2D _LightBuffer;
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uniform sampler2D _MainTex;
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uniform vec4 _SpecColor;
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uniform sampler2D unity_Lightmap;
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uniform sampler2D unity_LightmapInd;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[2].xyz;
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vec4 col_3;
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vec4 light_4;
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vec4 c_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, tmpvar_1.xy);
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c_5 = (tmpvar_6 * _Color);
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light_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
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light_4.xyz = (light_4.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_2.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_2.xy).xyz), vec3(clamp (tmpvar_2.z, 0.0, 1.0))));
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vec4 c_7;
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float spec_8;
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spec_8 = (light_4.w * tmpvar_6.w);
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c_7.xyz = ((c_5.xyz * light_4.xyz) + ((light_4.xyz * _SpecColor.xyz) * spec_8));
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c_7.w = (c_5.w + (spec_8 * _SpecColor.w));
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col_3.w = c_7.w;
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col_3.xyz = (c_7.xyz + (c_5.xyz * texture2D (_Illum, tmpvar_1.zw).w));
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gl_FragData[0] = col_3;
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}
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// stats: 17 alu 5 tex 0 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [3] loc 4
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// uniforms: 2 (total size: 0)
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// #0: _Color (high float) 4x1 [-1]
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// #1: _SpecColor (high float) 4x1 [-1]
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// textures: 5
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// #0: _Illum (high 2d) 0x0 [-1]
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// #1: _LightBuffer (high 2d) 0x0 [-1]
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// #2: _MainTex (high 2d) 0x0 [-1]
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// #3: unity_Lightmap (high 2d) 0x0 [-1]
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// #4: unity_LightmapInd (high 2d) 0x0 [-1]
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