bgfx/3rdparty/glsl-optimizer/tests/fragment/glsl120-basic-out.txt
2014-10-11 12:32:43 -07:00

20 lines
447 B
Text

#version 120
uniform float inInit = 13.0;
uniform mat4x3 nonSqMat;
uniform vec4 uniInit = vec4(1.0, 2.0, 3.0, 4.0);
void main ()
{
vec4 v_1;
v_1.x = (1.2 + nonSqMat[0].x);
v_1.y = 6.0;
v_1.z = (inInit + 4.0);
v_1.w = (-1.0 + uniInit.w);
gl_FragColor = v_1;
}
// stats: 4 alu 0 tex 0 flow
// uniforms: 3 (total size: 0)
// #0: inInit (high float) 1x1 [-1]
// #1: nonSqMat (high float) 3x4 [-1]
// #2: uniInit (high float) 4x1 [-1]