mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
37 lines
824 B
Text
37 lines
824 B
Text
#include <metal_stdlib>
|
|
using namespace metal;
|
|
struct xlatMtlShaderInput {
|
|
float4 gl_FragCoord [[position]];
|
|
};
|
|
struct xlatMtlShaderOutput {
|
|
half4 _fragData [[color(0)]];
|
|
};
|
|
struct xlatMtlShaderUniform {
|
|
};
|
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
|
{
|
|
xlatMtlShaderOutput _mtl_o;
|
|
float a_2;
|
|
if ((_mtl_i.gl_FragCoord.x == 1.0)) {
|
|
discard_fragment();
|
|
};
|
|
a_2 = 4.0;
|
|
for (int i_1 = 0; i_1 < 10; i_1++, a_2 += 1.0) {
|
|
};
|
|
while (true) {
|
|
a_2 += 2.0;
|
|
break;
|
|
};
|
|
a_2 += 1.0;
|
|
a_2 = (a_2 * a_2);
|
|
a_2 = -(a_2);
|
|
a_2 = (a_2 - 1.0);
|
|
a_2 = rsqrt(a_2);
|
|
_mtl_o._fragData = half4(float4(a_2));
|
|
return _mtl_o;
|
|
}
|
|
|
|
|
|
// stats: 12 alu 1 tex 4 flow
|
|
// inputs: 1
|
|
// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
|