mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
534 lines
14 KiB
C++
534 lines
14 KiB
C++
/*
|
|
* Copyright 2015 Andrew Mac. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
#include "imgui/imgui.h"
|
|
#include "camera.h"
|
|
#include "bounds.h"
|
|
#include <bx/allocator.h>
|
|
#include <bx/debug.h>
|
|
#include <bx/fpumath.h>
|
|
|
|
static float s_texelHalf = 0.0f;
|
|
static bool s_originBottomLeft = false;
|
|
static uint32_t s_terrainSize = 256;
|
|
|
|
struct PosTexCoord0Vertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
float m_u;
|
|
float m_v;
|
|
|
|
static void init()
|
|
{
|
|
ms_decl
|
|
.begin()
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
|
|
.end();
|
|
}
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
};
|
|
|
|
bgfx::VertexDecl PosTexCoord0Vertex::ms_decl;
|
|
|
|
struct TerrainData
|
|
{
|
|
uint32_t m_mode;
|
|
bool m_dirty;
|
|
float m_transform[16];
|
|
uint8_t* m_heightMap;
|
|
|
|
PosTexCoord0Vertex* m_vertices;
|
|
uint32_t m_vertexCount;
|
|
uint16_t* m_indices;
|
|
uint32_t m_indexCount;
|
|
};
|
|
|
|
struct BrushData
|
|
{
|
|
bool m_raise;
|
|
int32_t m_size;
|
|
float m_power;
|
|
};
|
|
|
|
class Terrain : public entry::AppI
|
|
{
|
|
void init(int _argc, char** _argv) BX_OVERRIDE
|
|
{
|
|
Args args(_argc, _argv);
|
|
|
|
m_width = 1280;
|
|
m_height = 720;
|
|
m_debug = BGFX_DEBUG_TEXT;
|
|
m_reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init(args.m_type, args.m_pciId);
|
|
bgfx::reset(m_width, m_height, m_reset);
|
|
|
|
// Enable m_debug text.
|
|
bgfx::setDebug(m_debug);
|
|
|
|
// Set view 0 clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
// Create vertex stream declaration.
|
|
PosTexCoord0Vertex::init();
|
|
|
|
// Create program from shaders.
|
|
m_terrainProgram = loadProgram("vs_terrain", "fs_terrain");
|
|
m_terrainHeightTextureProgram = loadProgram("vs_terrain_height_texture", "fs_terrain");
|
|
|
|
// Imgui.
|
|
imguiCreate();
|
|
|
|
m_timeOffset = bx::getHPCounter();
|
|
const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
|
|
s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
|
|
s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
|
|
|
|
m_vbh.idx = bgfx::invalidHandle;
|
|
m_ibh.idx = bgfx::invalidHandle;
|
|
m_dvbh.idx = bgfx::invalidHandle;
|
|
m_dibh.idx = bgfx::invalidHandle;
|
|
m_heightTexture.idx = bgfx::invalidHandle;
|
|
s_heightTexture = bgfx::createUniform("s_heightTexture", bgfx::UniformType::Int1);
|
|
|
|
m_oldWidth = 0;
|
|
m_oldHeight = 0;
|
|
m_oldReset = m_reset;
|
|
|
|
m_scrollArea = 0;
|
|
|
|
m_brush.m_power = 0.5f;
|
|
m_brush.m_size = 10;
|
|
m_brush.m_raise = true;
|
|
|
|
uint32_t num = s_terrainSize * s_terrainSize;
|
|
|
|
m_terrain.m_mode = 0;
|
|
m_terrain.m_dirty = true;
|
|
m_terrain.m_vertices = (PosTexCoord0Vertex*)BX_ALLOC(entry::getAllocator(), num * sizeof(PosTexCoord0Vertex) );
|
|
m_terrain.m_indices = (uint16_t*)BX_ALLOC(entry::getAllocator(), num * sizeof(uint16_t) * 6);
|
|
m_terrain.m_heightMap = (uint8_t*)BX_ALLOC(entry::getAllocator(), num);
|
|
|
|
bx::mtxSRT(m_terrain.m_transform, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
memset(m_terrain.m_heightMap, 0, sizeof(uint8_t) * s_terrainSize * s_terrainSize);
|
|
|
|
cameraCreate();
|
|
|
|
const float initialPos[3] = { s_terrainSize/2.0f, 100.0f, 0.0f };
|
|
cameraSetPosition(initialPos);
|
|
cameraSetVerticalAngle(-bx::pi/4.0f);
|
|
}
|
|
|
|
virtual int shutdown() BX_OVERRIDE
|
|
{
|
|
// Cleanup.
|
|
cameraDestroy();
|
|
imguiDestroy();
|
|
|
|
if (bgfx::isValid(m_ibh) )
|
|
{
|
|
bgfx::destroyIndexBuffer(m_ibh);
|
|
}
|
|
|
|
if (bgfx::isValid(m_vbh) )
|
|
{
|
|
bgfx::destroyVertexBuffer(m_vbh);
|
|
}
|
|
|
|
if (bgfx::isValid(m_dibh) )
|
|
{
|
|
bgfx::destroyDynamicIndexBuffer(m_dibh);
|
|
}
|
|
|
|
if (bgfx::isValid(m_dvbh) )
|
|
{
|
|
bgfx::destroyDynamicVertexBuffer(m_dvbh);
|
|
}
|
|
|
|
bgfx::destroyUniform(s_heightTexture);
|
|
|
|
if (bgfx::isValid(m_heightTexture) )
|
|
{
|
|
bgfx::destroyTexture(m_heightTexture);
|
|
}
|
|
|
|
bgfx::destroyProgram(m_terrainProgram);
|
|
bgfx::destroyProgram(m_terrainHeightTextureProgram);
|
|
|
|
/// When data is passed to bgfx via makeRef we need to make
|
|
/// sure library is done with it before freeing memory blocks.
|
|
bgfx::frame();
|
|
|
|
bx::AllocatorI* allocator = entry::getAllocator();
|
|
BX_FREE(allocator, m_terrain.m_vertices);
|
|
BX_FREE(allocator, m_terrain.m_indices);
|
|
BX_FREE(allocator, m_terrain.m_heightMap);
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void updateTerrainMesh()
|
|
{
|
|
m_terrain.m_vertexCount = 0;
|
|
for (uint32_t y = 0; y < s_terrainSize; y++)
|
|
{
|
|
for (uint32_t x = 0; x < s_terrainSize; x++)
|
|
{
|
|
PosTexCoord0Vertex* vert = &m_terrain.m_vertices[m_terrain.m_vertexCount];
|
|
vert->m_x = (float)x;
|
|
vert->m_y = m_terrain.m_heightMap[(y * s_terrainSize) + x];
|
|
vert->m_z = (float)y;
|
|
vert->m_u = (float)x / (float)s_terrainSize;
|
|
vert->m_v = (float)y / (float)s_terrainSize;
|
|
|
|
m_terrain.m_vertexCount++;
|
|
}
|
|
}
|
|
|
|
m_terrain.m_indexCount = 0;
|
|
for (uint32_t y = 0; y < (s_terrainSize - 1); y++)
|
|
{
|
|
uint32_t y_offset = (y * s_terrainSize);
|
|
for (uint32_t x = 0; x < (s_terrainSize - 1); x++)
|
|
{
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 0] = y_offset + x + 1;
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 1] = y_offset + x + s_terrainSize;
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 2] = y_offset + x;
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 3] = y_offset + x + s_terrainSize + 1;
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 4] = y_offset + x + s_terrainSize;
|
|
m_terrain.m_indices[m_terrain.m_indexCount + 5] = y_offset + x + 1;
|
|
|
|
m_terrain.m_indexCount += 6;
|
|
}
|
|
}
|
|
}
|
|
|
|
void updateTerrain()
|
|
{
|
|
const bgfx::Memory* mem;
|
|
|
|
switch (m_terrain.m_mode)
|
|
{
|
|
default: // Vertex Buffer : Destroy and recreate a regular vertex buffer to update terrain.
|
|
updateTerrainMesh();
|
|
|
|
if (bgfx::isValid(m_vbh) )
|
|
{
|
|
bgfx::destroyVertexBuffer(m_vbh);
|
|
}
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
|
|
m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_decl);
|
|
if (bgfx::isValid(m_ibh) )
|
|
{
|
|
bgfx::destroyIndexBuffer(m_ibh);
|
|
}
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
|
|
m_ibh = bgfx::createIndexBuffer(mem);
|
|
break;
|
|
|
|
case 1: // Dynamic Vertex Buffer : Utilize dynamic vertex buffer to update terrain.
|
|
updateTerrainMesh();
|
|
|
|
if (!bgfx::isValid(m_dvbh) )
|
|
{
|
|
m_dvbh = bgfx::createDynamicVertexBuffer(m_terrain.m_vertexCount, PosTexCoord0Vertex::ms_decl);
|
|
}
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
|
|
bgfx::updateDynamicVertexBuffer(m_dvbh, 0, mem);
|
|
|
|
if (!bgfx::isValid(m_dibh) )
|
|
{
|
|
m_dibh = bgfx::createDynamicIndexBuffer(m_terrain.m_indexCount);
|
|
}
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
|
|
bgfx::updateDynamicIndexBuffer(m_dibh, 0, mem);
|
|
break;
|
|
|
|
case 2: // Height Texture: Update a height texture that is sampled in the terrain vertex shader.
|
|
if (!bgfx::isValid(m_vbh) || !bgfx::isValid(m_ibh) )
|
|
{
|
|
updateTerrainMesh();
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_vertices[0], sizeof(PosTexCoord0Vertex) * m_terrain.m_vertexCount);
|
|
m_vbh = bgfx::createVertexBuffer(mem, PosTexCoord0Vertex::ms_decl);
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_indices[0], sizeof(uint16_t) * m_terrain.m_indexCount);
|
|
m_ibh = bgfx::createIndexBuffer(mem);
|
|
}
|
|
|
|
if (!bgfx::isValid(m_heightTexture) )
|
|
{
|
|
m_heightTexture = bgfx::createTexture2D(s_terrainSize, s_terrainSize, 1, bgfx::TextureFormat::R8);
|
|
}
|
|
|
|
mem = bgfx::makeRef(&m_terrain.m_heightMap[0], sizeof(uint8_t) * s_terrainSize * s_terrainSize);
|
|
bgfx::updateTexture2D(m_heightTexture, 0, 0, 0, s_terrainSize, s_terrainSize, mem);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void paintTerrainHeight(uint32_t _x, uint32_t _y)
|
|
{
|
|
for (int32_t area_y = -m_brush.m_size; area_y < m_brush.m_size; ++area_y)
|
|
{
|
|
for (int32_t area_x = -m_brush.m_size; area_x < m_brush.m_size; ++area_x)
|
|
{
|
|
int32_t brush_x = _x + area_x;
|
|
if (brush_x < 0
|
|
|| brush_x > (int32_t)s_terrainSize)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int32_t brush_y = _y + area_y;
|
|
if (brush_y < 0
|
|
|| brush_y > (int32_t)s_terrainSize)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32_t heightMapPos = (brush_y * s_terrainSize) + brush_x;
|
|
float height = (float)m_terrain.m_heightMap[heightMapPos];
|
|
|
|
// Brush attenuation
|
|
float a2 = (float)(area_x * area_x);
|
|
float b2 = (float)(area_y * area_y);
|
|
float brushAttn = m_brush.m_size - bx::fsqrt(a2 + b2);
|
|
|
|
// Raise/Lower and scale by brush power.
|
|
height += (bx::fclamp(brushAttn * m_brush.m_power, 0.0, m_brush.m_power) * m_brush.m_raise)
|
|
? 1.0f
|
|
: -1.0f
|
|
;
|
|
|
|
m_terrain.m_heightMap[heightMapPos] = (uint8_t)bx::fclamp(height, 0.0f, 255.0f);
|
|
m_terrain.m_dirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mousePickTerrain()
|
|
{
|
|
float ray_clip[4];
|
|
ray_clip[0] = ( (2.0f * m_mouseState.m_mx) / m_width - 1.0f) * -1.0f;
|
|
ray_clip[1] = ( (1.0f - (2.0f * m_mouseState.m_my) / m_height) ) * -1.0f;
|
|
ray_clip[2] = -1.0f;
|
|
ray_clip[3] = 1.0f;
|
|
|
|
float invProjMtx[16];
|
|
bx::mtxInverse(invProjMtx, m_projMtx);
|
|
|
|
float ray_eye[4];
|
|
bx::vec4MulMtx(ray_eye, ray_clip, invProjMtx);
|
|
ray_eye[2] = -1.0f;
|
|
ray_eye[3] = 0.0f;
|
|
|
|
float invViewMtx[16];
|
|
bx::mtxInverse(invViewMtx, m_viewMtx);
|
|
|
|
float ray_world[4];
|
|
bx::vec4MulMtx(ray_world, ray_eye, invViewMtx);
|
|
|
|
float ray_dir[3];
|
|
bx::vec3Norm(ray_dir, ray_world);
|
|
ray_dir[0] *= -1.0;
|
|
ray_dir[1] *= -1.0;
|
|
ray_dir[2] *= -1.0;
|
|
|
|
float pos[3];
|
|
cameraGetPosition(pos);
|
|
for (int i = 0; i < 1000; ++i)
|
|
{
|
|
bx::vec3Add(pos, pos, ray_dir);
|
|
|
|
if (pos[0] < 0
|
|
|| pos[0] > s_terrainSize
|
|
|| pos[2] < 0
|
|
|| pos[2] > s_terrainSize)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32_t heightMapPos = ( (uint32_t)pos[2] * s_terrainSize) + (uint32_t)pos[0];
|
|
if ( pos[1] < m_terrain.m_heightMap[heightMapPos] )
|
|
{
|
|
paintTerrainHeight( (uint32_t)pos[0], (uint32_t)pos[2]);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool update() BX_OVERRIDE
|
|
{
|
|
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
|
|
{
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
const float deltaTime = float(frameTime/freq);
|
|
|
|
// Use m_debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/27-terrain");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Terrain painting example.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
imguiBeginFrame(m_mouseState.m_mx
|
|
, m_mouseState.m_my
|
|
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
|
, m_mouseState.m_mz
|
|
, m_width
|
|
, m_height
|
|
);
|
|
|
|
imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 3, &m_scrollArea);
|
|
imguiSeparatorLine();
|
|
|
|
if (imguiCheck("Vertex Buffer", (m_terrain.m_mode == 0) ) )
|
|
{
|
|
m_terrain.m_mode = 0;
|
|
m_terrain.m_dirty = true;
|
|
}
|
|
|
|
if (imguiCheck("Dynamic Vertex Buffer", (m_terrain.m_mode == 1) ) )
|
|
{
|
|
m_terrain.m_mode = 1;
|
|
m_terrain.m_dirty = true;
|
|
}
|
|
|
|
if (imguiCheck("Height Texture", (m_terrain.m_mode == 2) ) )
|
|
{
|
|
m_terrain.m_mode = 2;
|
|
m_terrain.m_dirty = true;
|
|
}
|
|
|
|
imguiSeparatorLine();
|
|
|
|
if (imguiCheck("Raise Terrain", m_brush.m_raise) )
|
|
{
|
|
m_brush.m_raise = !m_brush.m_raise;
|
|
}
|
|
|
|
imguiSlider("Brush Size", m_brush.m_size, 1, 50);
|
|
imguiSlider("Brush Power", m_brush.m_power, 0.0f, 1.0f, 0.01f);
|
|
|
|
imguiEndScrollArea();
|
|
imguiEndFrame();
|
|
|
|
if (!imguiMouseOverArea() )
|
|
{
|
|
// Update camera.
|
|
cameraUpdate(deltaTime, m_mouseState);
|
|
|
|
if (!!m_mouseState.m_buttons[entry::MouseButton::Left])
|
|
{
|
|
mousePickTerrain();
|
|
}
|
|
}
|
|
|
|
// Update terrain.
|
|
if (m_terrain.m_dirty)
|
|
{
|
|
updateTerrain();
|
|
m_terrain.m_dirty = false;
|
|
}
|
|
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
|
|
|
cameraGetViewMtx(m_viewMtx);
|
|
bx::mtxProj(m_projMtx, 60.0f, float(m_width) / float(m_height), 0.1f, 2000.0f, s_originBottomLeft);
|
|
|
|
bgfx::setViewTransform(0, m_viewMtx, m_projMtx);
|
|
bgfx::setTransform(m_terrain.m_transform);
|
|
|
|
switch (m_terrain.m_mode)
|
|
{
|
|
default:
|
|
bgfx::setVertexBuffer(m_vbh);
|
|
bgfx::setIndexBuffer(m_ibh);
|
|
bgfx::submit(0, m_terrainProgram);
|
|
break;
|
|
|
|
case 1:
|
|
bgfx::setVertexBuffer(m_dvbh);
|
|
bgfx::setIndexBuffer(m_dibh);
|
|
bgfx::submit(0, m_terrainProgram);
|
|
break;
|
|
|
|
case 2:
|
|
bgfx::setVertexBuffer(m_vbh);
|
|
bgfx::setIndexBuffer(m_ibh);
|
|
bgfx::setTexture(0, s_heightTexture, m_heightTexture);
|
|
bgfx::submit(0, m_terrainHeightTextureProgram);
|
|
break;
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bgfx::VertexBufferHandle m_vbh;
|
|
bgfx::IndexBufferHandle m_ibh;
|
|
bgfx::DynamicVertexBufferHandle m_dvbh;
|
|
bgfx::DynamicIndexBufferHandle m_dibh;
|
|
bgfx::ProgramHandle m_terrainProgram;
|
|
bgfx::ProgramHandle m_terrainHeightTextureProgram;
|
|
bgfx::UniformHandle s_heightTexture;
|
|
bgfx::TextureHandle m_heightTexture;
|
|
|
|
float m_viewMtx[16];
|
|
float m_projMtx[16];
|
|
|
|
uint32_t m_width;
|
|
uint32_t m_height;
|
|
uint32_t m_debug;
|
|
uint32_t m_reset;
|
|
|
|
uint32_t m_oldWidth;
|
|
uint32_t m_oldHeight;
|
|
uint32_t m_oldReset;
|
|
|
|
int32_t m_scrollArea;
|
|
|
|
TerrainData m_terrain;
|
|
BrushData m_brush;
|
|
|
|
entry::MouseState m_mouseState;
|
|
|
|
int64_t m_timeOffset;
|
|
};
|
|
|
|
ENTRY_IMPLEMENT_MAIN(Terrain);
|