mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
55 lines
1.6 KiB
Text
55 lines
1.6 KiB
Text
uniform vec4 _LightShadowData;
|
|
uniform mat4 _Object2World;
|
|
uniform mat4 _World2Shadow;
|
|
uniform mat4 _World2Shadow1;
|
|
uniform mat4 _World2Shadow2;
|
|
uniform mat4 _World2Shadow3;
|
|
void main ()
|
|
{
|
|
float z_1;
|
|
vec2 tmpvar_2;
|
|
z_1 = -((gl_ModelViewMatrix * gl_Vertex).z);
|
|
tmpvar_2.x = z_1;
|
|
tmpvar_2.y = ((z_1 * _LightShadowData.z) + _LightShadowData.w);
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = (_Object2World * gl_Vertex);
|
|
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.w = 0.0;
|
|
tmpvar_4.xyz = (_World2Shadow * tmpvar_3).xyz;
|
|
gl_TexCoord[0] = tmpvar_4;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.w = 0.0;
|
|
tmpvar_5.xyz = (_World2Shadow1 * tmpvar_3).xyz;
|
|
gl_TexCoord[1] = tmpvar_5;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.w = 0.0;
|
|
tmpvar_6.xyz = (_World2Shadow2 * tmpvar_3).xyz;
|
|
gl_TexCoord[2] = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.w = 0.0;
|
|
tmpvar_7.xyz = (_World2Shadow3 * tmpvar_3).xyz;
|
|
gl_TexCoord[3] = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.zw = vec2(0.0, 0.0);
|
|
tmpvar_8.xy = tmpvar_2;
|
|
gl_TexCoord[4] = tmpvar_8;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.w = 0.0;
|
|
tmpvar_9.xyz = tmpvar_3.xyz;
|
|
gl_TexCoord[5] = tmpvar_9;
|
|
}
|
|
|
|
|
|
// stats: 16 alu 0 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 8 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #1: gl_ModelViewMatrix (high float) 4x4 [-1]
|
|
// #2: _LightShadowData (high float) 4x1 [-1]
|
|
// #3: _Object2World (high float) 4x4 [-1]
|
|
// #4: _World2Shadow (high float) 4x4 [-1]
|
|
// #5: _World2Shadow1 (high float) 4x4 [-1]
|
|
// #6: _World2Shadow2 (high float) 4x4 [-1]
|
|
// #7: _World2Shadow3 (high float) 4x4 [-1]
|