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16 lines
293 B
Text
16 lines
293 B
Text
#extension GL_ARB_draw_instanced : require
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#extension GL_EXT_gpu_shader4 : require
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attribute vec3 _inPos;
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attribute vec3 _inNor;
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void main()
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{
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vec3 p;
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p = _inPos;
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p.y += float(gl_VertexID);
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p.y += float(gl_InstanceIDARB);
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p += _inNor;
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gl_Position = vec4(p,1.0);
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gl_PointSize = p.x;
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}
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