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21 lines
350 B
Text
21 lines
350 B
Text
#define MAX_ITER 5
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attribute vec4 a_position;
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uniform int u_iter;
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uniform vec4 u_deltas[MAX_ITER];
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int my_min(int a, int b) {
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if (a < b) {
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return a;
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} else {
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return b;
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}
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}
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void main() {
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gl_Position = a_position;
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for (int i = 0; i < my_min(u_iter, MAX_ITER); i++) {
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gl_Position += u_deltas[i];
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}
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}
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