mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
44 lines
881 B
Text
44 lines
881 B
Text
struct v2f_vertex_lit {
|
|
vec2 uv;
|
|
vec4 diff;
|
|
vec4 spec;
|
|
};
|
|
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
struct appdata_img {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct v2f {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
struct appdata_t {
|
|
vec4 vertex;
|
|
vec2 texcoord;
|
|
};
|
|
uniform vec4 _Tint;
|
|
uniform sampler2D _UpTex;
|
|
vec4 skybox_frag( in v2f i, in sampler2D smp );
|
|
vec4 frag( in v2f i );
|
|
vec4 skybox_frag( in v2f i, in sampler2D smp ) {
|
|
vec4 tex;
|
|
vec4 col;
|
|
tex = texture2D( smp, i.texcoord);
|
|
col.xyz = ((tex.xyz + _Tint.xyz ) - 0.500000);
|
|
col.w = (tex.w * _Tint.w );
|
|
return col;
|
|
}
|
|
vec4 frag( in v2f i ) {
|
|
return skybox_frag( i, _UpTex);
|
|
}
|
|
void main() {
|
|
vec4 xl_retval;
|
|
v2f xlt_i;
|
|
xlt_i.vertex = vec4(0.0);
|
|
xlt_i.texcoord = vec2( gl_TexCoord[0]);
|
|
xl_retval = frag( xlt_i);
|
|
gl_FragData[0] = vec4( xl_retval);
|
|
}
|