mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
21 lines
497 B
Text
21 lines
497 B
Text
uniform float _Cutoff;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
float x_1;
|
|
x_1 = ((texture2D (_MainTex, gl_TexCoord[1].xy) * gl_Color).w - _Cutoff);
|
|
if ((x_1 < 0.0)) {
|
|
discard;
|
|
};
|
|
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
|
|
// stats: 4 alu 2 tex 1 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [2] loc 4
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: _Cutoff (high float) 1x1 [-1]
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|