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13 lines
340 B
Text
13 lines
340 B
Text
uniform sampler2DShadow shadowmap;
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varying vec4 xlv_TEXCOORD0;
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void main ()
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{
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gl_FragData[0] = vec4((shadow2D (shadowmap, xlv_TEXCOORD0.xyz).x + shadow2DProj (shadowmap, xlv_TEXCOORD0).x));
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}
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// stats: 1 alu 2 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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// textures: 1
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// #0: shadowmap (high 2dshadow) 0x0 [-1]
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