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20 lines
613 B
Text
20 lines
613 B
Text
#extension GL_EXT_texture_array : require
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vec4 xll_tex2DArray(sampler2DArray s, vec3 coord) { return texture2DArray (s, coord); }
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vec4 xll_tex2DArrayBias(sampler2DArray s, vec4 coord) { return texture2DArray (s, coord.xyz, coord.w); }
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uniform sampler2DArray myarr;
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vec4 xlat_main( in vec4 uv ) {
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vec4 s = xll_tex2DArray( myarr, uv.xyz);
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vec4 sswiz = xll_tex2DArray( myarr, uv.xyw);
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vec4 sbias = xll_tex2DArrayBias( myarr, vec4( uv.xyz, 1.5));
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return s + sswiz + sbias;
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}
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varying vec4 uv;
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void main() {
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vec4 xl_retval;
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xl_retval = xlat_main(uv);
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gl_FragData[0] = vec4(xl_retval);
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}
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