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26 lines
641 B
Text
26 lines
641 B
Text
#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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};
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struct xlatMtlShaderOutput {
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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float4x3 nonSqMat;
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 v_1;
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v_1.w = half(-1.0);
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v_1.x = ((half)(1.2 + _mtl_u.nonSqMat[0].x));
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v_1.y = half(6.0);
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v_1.z = half(4.0);
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_mtl_o._fragData = v_1;
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return _mtl_o;
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}
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// stats: 4 alu 0 tex 0 flow
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// uniforms: 1 (total size: 64)
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// #0: nonSqMat (high float) 3x4 [-1] loc 0
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