mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
20 lines
514 B
Text
20 lines
514 B
Text
#include <metal_stdlib>
|
|
using namespace metal;
|
|
struct xlatMtlShaderInput {
|
|
};
|
|
struct xlatMtlShaderOutput {
|
|
float gl_FragDepth [[depth(any)]];
|
|
half4 _fragData [[color(0)]];
|
|
};
|
|
struct xlatMtlShaderUniform {
|
|
};
|
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
|
{
|
|
xlatMtlShaderOutput _mtl_o;
|
|
_mtl_o._fragData = half4(float4(0.5, 0.5, 0.5, 0.5));
|
|
_mtl_o.gl_FragDepth = 0.9;
|
|
return _mtl_o;
|
|
}
|
|
|
|
|
|
// stats: 2 alu 0 tex 0 flow
|