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10 lines
151 B
Text
10 lines
151 B
Text
varying float vv;
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void main ()
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{
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gl_FragColor = vec4((vv + sin(vv)));
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}
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// stats: 2 alu 0 tex 0 flow
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// inputs: 1
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// #0: vv (high float) 1x1 [-1]
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