mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 03:47:07 -05:00
49 lines
1.3 KiB
Text
49 lines
1.3 KiB
Text
uniform vec4 _MainTex_TexelSize;
|
|
void main ()
|
|
{
|
|
float offY_1;
|
|
float offX_2;
|
|
vec4 uv_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.zw = vec2(0.0, 0.0);
|
|
tmpvar_4.xy = gl_MultiTexCoord0.xy;
|
|
uv_3.xy = (gl_TextureMatrix[0] * tmpvar_4).xy;
|
|
uv_3.zw = vec2(0.0, 0.0);
|
|
offX_2 = _MainTex_TexelSize.x;
|
|
offY_1 = _MainTex_TexelSize.y;
|
|
vec4 tmpvar_5;
|
|
tmpvar_5.zw = vec2(0.0, 1.0);
|
|
float tmpvar_6;
|
|
tmpvar_6 = -(_MainTex_TexelSize.x);
|
|
tmpvar_5.x = tmpvar_6;
|
|
float tmpvar_7;
|
|
tmpvar_7 = -(_MainTex_TexelSize.y);
|
|
tmpvar_5.y = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.zw = vec2(0.0, 1.0);
|
|
tmpvar_8.x = offX_2;
|
|
tmpvar_8.y = tmpvar_7;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.zw = vec2(0.0, 1.0);
|
|
tmpvar_9.x = offX_2;
|
|
tmpvar_9.y = offY_1;
|
|
vec4 tmpvar_10;
|
|
tmpvar_10.zw = vec2(0.0, 1.0);
|
|
tmpvar_10.x = tmpvar_6;
|
|
tmpvar_10.y = offY_1;
|
|
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
gl_TexCoord[0] = (uv_3 + tmpvar_5);
|
|
gl_TexCoord[1] = (uv_3 + tmpvar_8);
|
|
gl_TexCoord[2] = (uv_3 + tmpvar_9);
|
|
gl_TexCoord[3] = (uv_3 + tmpvar_10);
|
|
}
|
|
|
|
|
|
// stats: 14 alu 0 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
|
|
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 3 (total size: 0)
|
|
// #0: gl_TextureMatrix (high float) 4x4 [16]
|
|
// #1: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// #2: _MainTex_TexelSize (high float) 4x1 [-1]
|