mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
269 lines
5.5 KiB
C++
269 lines
5.5 KiB
C++
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef ENTRY_PRIVATE_H_HEADER_GUARD
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#define ENTRY_PRIVATE_H_HEADER_GUARD
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#define TINYSTL_ALLOCATOR entry::TinyStlAllocator
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#include <bx/spscqueue.h>
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#include "entry.h"
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#include <string.h> // memcpy
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#ifndef ENTRY_CONFIG_USE_SDL
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# define ENTRY_CONFIG_USE_SDL 0
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#endif // ENTRY_CONFIG_USE_SDL
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#if !ENTRY_CONFIG_USE_SDL && \
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!defined(ENTRY_CONFIG_USE_NATIVE)
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# define ENTRY_CONFIG_USE_NATIVE 1
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#else
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# define ENTRY_CONFIG_USE_NATIVE 0
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#endif // ...
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#ifndef ENTRY_CONFIG_MAX_WINDOWS
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# define ENTRY_CONFIG_MAX_WINDOWS 8
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#endif // ENTRY_CONFIG_MAX_WINDOWS
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#ifndef ENTRY_CONFIG_MAX_GAMEPADS
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# define ENTRY_CONFIG_MAX_GAMEPADS 4
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#endif // ENTRY_CONFIG_MAX_GAMEPADS
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#if !defined(ENTRY_DEFAULT_WIDTH) && !defined(ENTRY_DEFAULT_HEIGHT)
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# define ENTRY_DEFAULT_WIDTH 1280
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# define ENTRY_DEFAULT_HEIGHT 720
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#elif !defined(ENTRY_DEFAULT_WIDTH) || !defined(ENTRY_DEFAULT_HEIGHT)
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# error "Both ENTRY_DEFAULT_WIDTH and ENTRY_DEFAULT_HEIGHT must be defined."
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#endif // ENTRY_DEFAULT_WIDTH
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#ifndef ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
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# define ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR 1
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#endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
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#define ENTRY_IMPLEMENT_EVENT(_class, _type) \
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_class(WindowHandle _handle) : Event(_type, _handle) {}
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namespace entry
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{
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struct TinyStlAllocator
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{
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static void* static_allocate(size_t _bytes);
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static void static_deallocate(void* _ptr, size_t /*_bytes*/);
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};
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int main(int _argc, char** _argv);
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char keyToAscii(Key::Enum _key, uint8_t _modifiers);
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struct Event
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{
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enum Enum
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{
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Axis,
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Char,
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Exit,
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Gamepad,
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Key,
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Mouse,
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Size,
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Window,
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};
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Event(Enum _type)
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: m_type(_type)
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{
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m_handle.idx = UINT16_MAX;
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}
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Event(Enum _type, WindowHandle _handle)
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: m_type(_type)
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, m_handle(_handle)
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{
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}
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Event::Enum m_type;
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WindowHandle m_handle;
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};
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struct AxisEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(AxisEvent, Event::Axis);
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GamepadAxis::Enum m_axis;
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int32_t m_value;
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GamepadHandle m_gamepad;
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};
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struct CharEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(CharEvent, Event::Char);
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uint8_t m_len;
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uint8_t m_char[4];
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};
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struct GamepadEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(GamepadEvent, Event::Gamepad);
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GamepadHandle m_gamepad;
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bool m_connected;
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};
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struct KeyEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(KeyEvent, Event::Key);
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Key::Enum m_key;
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uint8_t m_modifiers;
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bool m_down;
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};
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struct MouseEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(MouseEvent, Event::Mouse);
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int32_t m_mx;
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int32_t m_my;
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int32_t m_mz;
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MouseButton::Enum m_button;
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bool m_down;
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bool m_move;
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};
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struct SizeEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(SizeEvent, Event::Size);
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uint32_t m_width;
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uint32_t m_height;
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};
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struct WindowEvent : public Event
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{
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ENTRY_IMPLEMENT_EVENT(WindowEvent, Event::Window);
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void* m_nwh;
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};
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const Event* poll();
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const Event* poll(WindowHandle _handle);
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void release(const Event* _event);
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class EventQueue
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{
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public:
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void postAxisEvent(WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
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{
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AxisEvent* ev = new AxisEvent(_handle);
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ev->m_gamepad = _gamepad;
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ev->m_axis = _axis;
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ev->m_value = _value;
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m_queue.push(ev);
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}
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void postCharEvent(WindowHandle _handle, uint8_t _len, const uint8_t _char[4])
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{
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CharEvent* ev = new CharEvent(_handle);
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ev->m_len = _len;
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memcpy(ev->m_char, _char, 4);
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m_queue.push(ev);
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}
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void postExitEvent()
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{
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Event* ev = new Event(Event::Exit);
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m_queue.push(ev);
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}
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void postGamepadEvent(WindowHandle _handle, GamepadHandle _gamepad, bool _connected)
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{
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GamepadEvent* ev = new GamepadEvent(_handle);
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ev->m_gamepad = _gamepad;
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ev->m_connected = _connected;
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m_queue.push(ev);
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}
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void postKeyEvent(WindowHandle _handle, Key::Enum _key, uint8_t _modifiers, bool _down)
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{
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KeyEvent* ev = new KeyEvent(_handle);
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ev->m_key = _key;
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ev->m_modifiers = _modifiers;
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ev->m_down = _down;
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m_queue.push(ev);
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}
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void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz)
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{
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MouseEvent* ev = new MouseEvent(_handle);
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ev->m_mx = _mx;
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ev->m_my = _my;
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ev->m_mz = _mz;
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ev->m_button = MouseButton::None;
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ev->m_down = false;
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ev->m_move = true;
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m_queue.push(ev);
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}
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void postMouseEvent(WindowHandle _handle, int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down)
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{
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MouseEvent* ev = new MouseEvent(_handle);
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ev->m_mx = _mx;
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ev->m_my = _my;
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ev->m_mz = _mz;
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ev->m_button = _button;
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ev->m_down = _down;
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ev->m_move = false;
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m_queue.push(ev);
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}
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void postSizeEvent(WindowHandle _handle, uint32_t _width, uint32_t _height)
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{
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SizeEvent* ev = new SizeEvent(_handle);
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ev->m_width = _width;
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ev->m_height = _height;
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m_queue.push(ev);
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}
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void postWindowEvent(WindowHandle _handle, void* _nwh = NULL)
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{
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WindowEvent* ev = new WindowEvent(_handle);
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ev->m_nwh = _nwh;
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m_queue.push(ev);
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}
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const Event* poll()
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{
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return m_queue.pop();
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}
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const Event* poll(WindowHandle _handle)
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{
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if (isValid(_handle) )
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{
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Event* ev = m_queue.peek();
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if (NULL == ev
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|| ev->m_handle.idx != _handle.idx)
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{
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return NULL;
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}
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}
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return poll();
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}
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void release(const Event* _event) const
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{
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delete _event;
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}
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private:
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bx::SpScUnboundedQueue<Event> m_queue;
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};
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} // namespace entry
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#endif // ENTRY_PRIVATE_H_HEADER_GUARD
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