mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
236 lines
3.8 KiB
C++
236 lines
3.8 KiB
C++
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef ENTRY_H_HEADER_GUARD
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#define ENTRY_H_HEADER_GUARD
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#include "dbg.h"
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#include <string.h> // memset
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#include <bx/bx.h>
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namespace bx { struct FileReaderI; struct FileWriterI; struct ReallocatorI; }
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extern "C" int _main_(int _argc, char** _argv);
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#define ENTRY_WINDOW_FLAG_NONE UINT32_C(0x00000000)
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#define ENTRY_WINDOW_FLAG_ASPECT_RATIO UINT32_C(0x00000001)
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#define ENTRY_WINDOW_FLAG_FRAME UINT32_C(0x00000002)
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namespace entry
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{
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struct WindowHandle { uint16_t idx; };
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inline bool isValid(WindowHandle _handle) { return UINT16_MAX != _handle.idx; }
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struct GamepadHandle { uint16_t idx; };
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inline bool isValid(GamepadHandle _handle) { return UINT16_MAX != _handle.idx; }
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struct MouseButton
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{
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enum Enum
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{
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None,
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Left,
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Middle,
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Right,
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Count
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};
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};
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struct GamepadAxis
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{
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enum Enum
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{
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LeftX,
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LeftY,
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LeftZ,
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RightX,
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RightY,
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RightZ,
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Count
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};
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};
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struct Modifier
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{
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enum Enum
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{
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None = 0,
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LeftAlt = 0x01,
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RightAlt = 0x02,
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LeftCtrl = 0x04,
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RightCtrl = 0x08,
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LeftShift = 0x10,
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RightShift = 0x20,
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LeftMeta = 0x40,
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RightMeta = 0x80,
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};
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};
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struct Key
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{
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enum Enum
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{
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None = 0,
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Esc,
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Return,
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Tab,
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Space,
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Backspace,
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Up,
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Down,
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Left,
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Right,
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PageUp,
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PageDown,
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Home,
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End,
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Print,
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Plus,
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Minus,
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F1,
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F2,
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F3,
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F4,
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F5,
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F6,
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F7,
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F8,
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F9,
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F10,
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F11,
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F12,
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NumPad0,
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NumPad1,
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NumPad2,
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NumPad3,
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NumPad4,
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NumPad5,
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NumPad6,
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NumPad7,
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NumPad8,
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NumPad9,
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Key0,
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Key1,
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Key2,
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Key3,
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Key4,
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Key5,
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Key6,
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Key7,
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Key8,
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Key9,
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KeyA,
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KeyB,
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KeyC,
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KeyD,
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KeyE,
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KeyF,
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KeyG,
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KeyH,
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KeyI,
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KeyJ,
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KeyK,
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KeyL,
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KeyM,
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KeyN,
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KeyO,
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KeyP,
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KeyQ,
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KeyR,
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KeyS,
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KeyT,
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KeyU,
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KeyV,
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KeyW,
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KeyX,
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KeyY,
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KeyZ,
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GamepadA,
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GamepadB,
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GamepadX,
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GamepadY,
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GamepadThumbL,
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GamepadThumbR,
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GamepadShoulderL,
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GamepadShoulderR,
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GamepadUp,
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GamepadDown,
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GamepadLeft,
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GamepadRight,
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GamepadBack,
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GamepadStart,
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GamepadGuide,
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Count
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};
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};
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struct MouseState
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{
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MouseState()
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: m_mx(0)
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, m_my(0)
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, m_mz(0)
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{
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for (uint32_t ii = 0; ii < entry::MouseButton::Count; ++ii)
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{
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m_buttons[ii] = entry::MouseButton::None;
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}
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}
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int32_t m_mx;
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int32_t m_my;
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int32_t m_mz;
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uint8_t m_buttons[entry::MouseButton::Count];
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};
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struct GamepadState
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{
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GamepadState()
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{
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memset(m_axis, 0, sizeof(m_axis) );
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}
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int32_t m_axis[entry::GamepadAxis::Count];
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};
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bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse = NULL);
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bx::FileReaderI* getFileReader();
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bx::FileWriterI* getFileWriter();
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bx::ReallocatorI* getAllocator();
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WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags = ENTRY_WINDOW_FLAG_NONE, const char* _title = "");
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void destroyWindow(WindowHandle _handle);
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void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y);
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void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height);
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void setWindowTitle(WindowHandle _handle, const char* _title);
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void toggleWindowFrame(WindowHandle _handle);
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void toggleFullscreen(WindowHandle _handle);
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void setMouseLock(WindowHandle _handle, bool _lock);
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struct WindowState
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{
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WindowState()
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: m_nwh(NULL)
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{
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m_handle.idx = UINT16_MAX;
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}
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WindowHandle m_handle;
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uint32_t m_width;
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uint32_t m_height;
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MouseState m_mouse;
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void* m_nwh;
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};
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bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset);
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} // namespace entry
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#endif // ENTRY_H_HEADER_GUARD
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