bgfx/src/bgfx.cpp
2014-09-19 18:20:12 +02:00

3489 lines
93 KiB
C++

/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
namespace bgfx
{
#define BGFX_MAIN_THREAD_MAGIC 0x78666762
#if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
# define BGFX_CHECK_MAIN_THREAD() \
BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
#else
# define BGFX_CHECK_MAIN_THREAD()
# define BGFX_CHECK_RENDER_THREAD()
#endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
#if BX_PLATFORM_ANDROID
::ANativeWindow* g_bgfxAndroidWindow = NULL;
void androidSetWindow(::ANativeWindow* _window)
{
g_bgfxAndroidWindow = _window;
}
#elif BX_PLATFORM_IOS
void* g_bgfxEaglLayer = NULL;
void iosSetEaglLayer(void* _layer)
{
g_bgfxEaglLayer = _layer;
}
#elif BX_PLATFORM_OSX
void* g_bgfxNSWindow = NULL;
void osxSetNSWindow(void* _window)
{
g_bgfxNSWindow = _window;
}
#elif BX_PLATFORM_WINDOWS
::HWND g_bgfxHwnd = NULL;
void winSetHwnd(::HWND _window)
{
g_bgfxHwnd = _window;
}
#endif // BX_PLATFORM_*
#if BGFX_CONFIG_USE_TINYSTL
void* TinyStlAllocator::static_allocate(size_t _bytes)
{
return BX_ALLOC(g_allocator, _bytes);
}
void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
{
if (NULL != _ptr)
{
BX_FREE(g_allocator, _ptr);
}
}
#endif // BGFX_CONFIG_USE_TINYSTL
struct CallbackStub : public CallbackI
{
virtual ~CallbackStub()
{
}
virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
if (Fatal::DebugCheck == _code)
{
bx::debugBreak();
}
else
{
BX_TRACE("0x%08x: %s", _code, _str);
BX_UNUSED(_code, _str);
abort();
}
}
virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
{
return 0;
}
virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
return false;
}
virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
{
BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
#if BX_CONFIG_CRT_FILE_READER_WRITER
char* filePath = (char*)alloca(strlen(_filePath)+5);
strcpy(filePath, _filePath);
strcat(filePath, ".tga");
bx::CrtFileWriter writer;
if (0 == writer.open(filePath) )
{
imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
writer.close();
}
#endif // BX_CONFIG_CRT_FILE_READER_WRITER
}
virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
{
BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
}
virtual void captureEnd() BX_OVERRIDE
{
}
virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
{
}
};
#ifndef BGFX_CONFIG_MEMORY_TRACKING
# define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
#endif // BGFX_CONFIG_MEMORY_TRACKING
class AllocatorStub : public bx::ReallocatorI
{
public:
AllocatorStub()
#if BGFX_CONFIG_MEMORY_TRACKING
: m_numBlocks(0)
, m_maxBlocks(0)
#endif // BGFX_CONFIG_MEMORY_TRACKING
{
}
virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
{
bx::LwMutexScope scope(m_mutex);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
return ::malloc(_size);
}
return bx::alignedAlloc(this, _size, _align, _file, _line);
}
virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
{
if (NULL != _ptr)
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
{
bx::LwMutexScope scope(m_mutex);
BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
--m_numBlocks;
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
::free(_ptr);
}
else
{
bx::alignedFree(this, _ptr, _align, _file, _line);
}
}
}
virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
{
if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
#if BGFX_CONFIG_MEMORY_TRACKING
if (NULL == _ptr)
{
bx::LwMutexScope scope(m_mutex);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
#endif // BGFX_CONFIG_MEMORY_TRACKING
return ::realloc(_ptr, _size);
}
return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
}
void checkLeaks()
{
#if BGFX_CONFIG_MEMORY_TRACKING
BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
#endif // BGFX_CONFIG_MEMORY_TRACKING
}
protected:
#if BGFX_CONFIG_MEMORY_TRACKING
bx::LwMutex m_mutex;
uint32_t m_numBlocks;
uint32_t m_maxBlocks;
#endif // BGFX_CONFIG_MEMORY_TRACKING
};
static CallbackStub* s_callbackStub = NULL;
static AllocatorStub* s_allocatorStub = NULL;
static bool s_graphicsDebuggerPresent = false;
CallbackI* g_callback = NULL;
bx::ReallocatorI* g_allocator = NULL;
Caps g_caps;
static BX_THREAD uint32_t s_threadIndex = 0;
static Context* s_ctx = NULL;
static bool s_renderFrameCalled = false;
void setGraphicsDebuggerPresent(bool _present)
{
BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
s_graphicsDebuggerPresent = _present;
}
bool isGraphicsDebuggerPresent()
{
return s_graphicsDebuggerPresent;
}
void fatal(Fatal::Enum _code, const char* _format, ...)
{
char temp[8192];
va_list argList;
va_start(argList, _format);
bx::vsnprintf(temp, sizeof(temp), _format, argList);
va_end(argList);
temp[sizeof(temp)-1] = '\0';
g_callback->fatal(_code, temp);
}
void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
{
const float aa = 2.0f/(_right - _left);
const float bb = 2.0f/(_top - _bottom);
const float cc = 1.0f/(_far - _near);
const float dd = (_left + _right)/(_left - _right);
const float ee = (_top + _bottom)/(_bottom - _top);
const float ff = _near / (_near - _far);
memset(_result, 0, sizeof(float)*16);
_result[0] = aa;
_result[5] = bb;
_result[10] = cc;
_result[12] = dd;
_result[13] = ee;
_result[14] = ff;
_result[15] = 1.0f;
}
#include "charset.h"
void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
{
for (uint32_t ii = 0; ii < 256; ++ii)
{
uint8_t* pix = &_rgba[ii*8*_bpp];
for (uint32_t yy = 0; yy < _height; ++yy)
{
for (uint32_t xx = 0; xx < 8; ++xx)
{
uint8_t bit = 1<<(7-xx);
memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
}
pix += _pitch;
}
}
}
static const uint32_t numCharsPerBatch = 1024;
static const uint32_t numBatchVertices = numCharsPerBatch*4;
static const uint32_t numBatchIndices = numCharsPerBatch*6;
void TextVideoMemBlitter::init()
{
BGFX_CHECK_MAIN_THREAD();
m_decl
.begin()
.add(Attrib::Position, 3, AttribType::Float)
.add(Attrib::Color0, 4, AttribType::Uint8, true)
.add(Attrib::Color1, 4, AttribType::Uint8, true)
.add(Attrib::TexCoord0, 2, AttribType::Float)
.end();
uint16_t width = 2048;
uint16_t height = 24;
uint8_t bpp = 1;
uint32_t pitch = width*bpp;
const Memory* mem;
mem = alloc(pitch*height);
uint8_t* rgba = mem->data;
charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
m_texture = createTexture2D(width, height, 1, TextureFormat::R8
, BGFX_TEXTURE_MIN_POINT
| BGFX_TEXTURE_MAG_POINT
| BGFX_TEXTURE_MIP_POINT
| BGFX_TEXTURE_U_CLAMP
| BGFX_TEXTURE_V_CLAMP
, mem
);
switch (g_caps.rendererType)
{
case RendererType::Direct3D9:
mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
break;
case RendererType::Direct3D11:
mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
break;
default:
mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
break;
}
ShaderHandle vsh = createShader(mem);
switch (g_caps.rendererType)
{
case RendererType::Direct3D9:
mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
break;
case RendererType::Direct3D11:
mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
break;
default:
mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
break;
}
ShaderHandle fsh = createShader(mem);
m_program = createProgram(vsh, fsh, true);
m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
}
void TextVideoMemBlitter::shutdown()
{
BGFX_CHECK_MAIN_THREAD();
destroyProgram(m_program);
destroyTexture(m_texture);
s_ctx->destroyTransientVertexBuffer(m_vb);
s_ctx->destroyTransientIndexBuffer(m_ib);
}
void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
{
BGFX_CHECK_RENDER_THREAD();
struct Vertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_fg;
uint32_t m_bg;
float m_u;
float m_v;
};
static uint32_t palette[16] =
{
0x0,
0xff0000cc,
0xff069a4e,
0xff00a0c4,
0xffa46534,
0xff7b5075,
0xff9a9806,
0xffcfd7d3,
0xff535755,
0xff2929ef,
0xff34e28a,
0xff4fe9fc,
0xffcf9f72,
0xffa87fad,
0xffe2e234,
0xffeceeee,
};
uint32_t yy = 0;
uint32_t xx = 0;
const float texelWidth = 1.0f/2048.0f;
const float texelWidthHalf = texelWidth*0.5f;
const float texelHeight = 1.0f/24.0f;
const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
_renderCtx->blitSetup(_blitter);
for (;yy < _mem.m_height;)
{
Vertex* vertex = (Vertex*)_blitter.m_vb->data;
uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
uint32_t startVertex = 0;
uint32_t numIndices = 0;
for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
{
xx = xx < _mem.m_width ? xx : 0;
const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
{
uint8_t ch = line[0];
uint8_t attr = line[1];
if (0 != (ch|attr)
&& (' ' != ch || 0 != (attr&0xf0) ) )
{
uint32_t fg = palette[attr&0xf];
uint32_t bg = palette[(attr>>4)&0xf];
Vertex vert[4] =
{
{ (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
{ (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
{ (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
};
memcpy(vertex, vert, sizeof(vert) );
vertex += 4;
indices[0] = startVertex+0;
indices[1] = startVertex+1;
indices[2] = startVertex+2;
indices[3] = startVertex+2;
indices[4] = startVertex+3;
indices[5] = startVertex+0;
startVertex += 4;
indices += 6;
numIndices += 6;
}
line += 2;
}
if (numIndices >= numBatchIndices)
{
break;
}
}
_renderCtx->blitRender(_blitter, numIndices);
}
}
void ClearQuad::init()
{
BGFX_CHECK_MAIN_THREAD();
if (RendererType::Null != g_caps.rendererType)
{
m_decl
.begin()
.add(Attrib::Position, 3, AttribType::Float)
.end();
ShaderHandle vsh = BGFX_INVALID_HANDLE;
struct Mem
{
Mem(const void* _data, size_t _size)
: data(_data)
, size(_size)
{
}
const void* data;
size_t size;
};
const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
if (RendererType::Direct3D9 == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
const Mem mem[] =
{
Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else if (RendererType::Direct3D11 == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
const Mem mem[] =
{
Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
else if (RendererType::OpenGLES == g_caps.rendererType
|| RendererType::OpenGL == g_caps.rendererType)
{
vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
const Mem mem[] =
{
Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
};
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
}
}
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
ShaderHandle fsh = createShader(fragMem[ii]);
m_program[ii] = createProgram(vsh, fsh);
BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
destroyShader(fsh);
}
destroyShader(vsh);
m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
}
}
void ClearQuad::shutdown()
{
BGFX_CHECK_MAIN_THREAD();
if (RendererType::Null != g_caps.rendererType)
{
for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
{
if (isValid(m_program[ii]) )
{
destroyProgram(m_program[ii]);
m_program[ii].idx = invalidHandle;
}
}
s_ctx->destroyTransientVertexBuffer(m_vb);
}
}
const char* s_uniformTypeName[UniformType::Count] =
{
"int",
"float",
NULL,
"int",
"float",
"vec2",
"vec3",
"vec4",
"mat3",
"mat4",
};
const char* getUniformTypeName(UniformType::Enum _enum)
{
return s_uniformTypeName[_enum];
}
UniformType::Enum nameToUniformTypeEnum(const char* _name)
{
for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
{
if (NULL != s_uniformTypeName[ii]
&& 0 == strcmp(_name, s_uniformTypeName[ii]) )
{
return UniformType::Enum(ii);
}
}
return UniformType::Count;
}
static const char* s_predefinedName[PredefinedUniform::Count] =
{
"u_viewRect",
"u_viewTexel",
"u_view",
"u_invView",
"u_proj",
"u_invProj",
"u_viewProj",
"u_invViewProj",
"u_model",
"u_modelView",
"u_modelViewProj",
"u_alphaRef",
};
const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
{
return s_predefinedName[_enum];
}
PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
{
for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
{
if (0 == strcmp(_name, s_predefinedName[ii]) )
{
return PredefinedUniform::Enum(ii);
}
}
return PredefinedUniform::Count;
}
uint32_t Frame::submit(uint8_t _id, int32_t _depth)
{
if (m_discard)
{
discard();
return m_num;
}
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|| (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
{
++m_numDropped;
return m_num;
}
m_constEnd = m_constantBuffer->getPos();
BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
if (invalidHandle != m_key.m_program)
{
m_key.m_depth = _depth;
m_key.m_view = _id;
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
s_ctx->m_seq[_id]++;
uint64_t key = m_key.encodeDraw();
m_sortKeys[m_num] = key;
m_sortValues[m_num] = m_numRenderItems;
++m_num;
m_draw.m_constBegin = m_constBegin;
m_draw.m_constEnd = m_constEnd;
m_draw.m_flags |= m_flags;
m_renderItem[m_numRenderItems].draw = m_draw;
++m_numRenderItems;
}
m_draw.clear();
m_constBegin = m_constEnd;
m_flags = BGFX_STATE_NONE;
return m_num;
}
uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
{
if (m_discard)
{
discard();
return m_num;
}
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
|| (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
{
m_numDropped += bx::uint32_cntbits(_viewMask);
return m_num;
}
m_constEnd = m_constantBuffer->getPos();
BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
if (invalidHandle != m_key.m_program)
{
m_key.m_depth = _depth;
for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
{
viewMask >>= ntz;
id += ntz;
m_key.m_view = id;
m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
s_ctx->m_seq[id]++;
uint64_t key = m_key.encodeDraw();
m_sortKeys[m_num] = key;
m_sortValues[m_num] = m_numRenderItems;
++m_num;
}
m_draw.m_constBegin = m_constBegin;
m_draw.m_constEnd = m_constEnd;
m_draw.m_flags |= m_flags;
m_renderItem[m_numRenderItems].draw = m_draw;
++m_numRenderItems;
}
m_draw.clear();
m_constBegin = m_constEnd;
m_flags = BGFX_STATE_NONE;
return m_num;
}
uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
{
if (m_discard)
{
discard();
return m_num;
}
if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
{
++m_numDropped;
return m_num;
}
m_constEnd = m_constantBuffer->getPos();
m_compute.m_numX = bx::uint16_max(_numX, 1);
m_compute.m_numY = bx::uint16_max(_numY, 1);
m_compute.m_numZ = bx::uint16_max(_numZ, 1);
m_key.m_program = _handle.idx;
if (invalidHandle != m_key.m_program)
{
m_key.m_depth = 0;
m_key.m_view = _id;
m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
s_ctx->m_seq[_id]++;
uint64_t key = m_key.encodeCompute();
m_sortKeys[m_num] = key;
m_sortValues[m_num] = m_numRenderItems;
++m_num;
m_compute.m_constBegin = m_constBegin;
m_compute.m_constEnd = m_constEnd;
m_renderItem[m_numRenderItems].compute = m_compute;
++m_numRenderItems;
}
m_compute.clear();
m_constBegin = m_constEnd;
return m_num;
}
void Frame::sort()
{
bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
}
RenderFrame::Enum renderFrame()
{
if (NULL == s_ctx)
{
s_renderFrameCalled = true;
return RenderFrame::NoContext;
}
BGFX_CHECK_RENDER_THREAD();
if (s_ctx->renderFrame() )
{
return RenderFrame::Exiting;
}
return RenderFrame::Render;
}
const uint32_t g_uniformTypeSize[UniformType::Count+1] =
{
sizeof(int32_t),
sizeof(float),
0,
1*sizeof(int32_t),
1*sizeof(float),
2*sizeof(float),
3*sizeof(float),
4*sizeof(float),
3*3*sizeof(float),
4*4*sizeof(float),
1,
};
void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
{
uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
write(opcode);
write(_value, g_uniformTypeSize[_type]*_num);
}
void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
{
uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
write(opcode);
write(&_handle, sizeof(UniformHandle) );
}
void ConstantBuffer::writeMarker(const char* _marker)
{
uint16_t num = (uint16_t)strlen(_marker)+1;
uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
write(opcode);
write(_marker, num);
}
struct CapsFlags
{
uint64_t m_flag;
const char* m_str;
};
static const CapsFlags s_capsFlags[] =
{
#define CAPS_FLAGS(_x) { _x, #_x }
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
CAPS_FLAGS(BGFX_CAPS_INSTANCING),
CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
CAPS_FLAGS(BGFX_CAPS_COMPUTE),
#undef CAPS_FLAGS
};
static void dumpCaps()
{
BX_TRACE("Supported capabilities (%s):", s_ctx->m_renderCtx->getRendererName() );
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
{
if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
{
BX_TRACE("\t%s", s_capsFlags[ii].m_str);
}
}
BX_TRACE("Emulated capabilities:");
for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
{
if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
{
BX_TRACE("\t%s", s_capsFlags[ii].m_str);
}
}
BX_TRACE("Supported texture formats:");
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{
if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii)
{
uint8_t flags = g_caps.formats[ii];
BX_TRACE("\t[%c] %s"
, flags&1 ? 'x' : flags&2 ? '*' : ' '
, getName(TextureFormat::Enum(ii) )
);
BX_UNUSED(flags);
}
}
BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
}
static TextureFormat::Enum s_emulatedFormats[] =
{
TextureFormat::BC1,
TextureFormat::BC2,
TextureFormat::BC3,
TextureFormat::BC4,
TextureFormat::BC5,
TextureFormat::ETC1,
TextureFormat::ETC2,
TextureFormat::ETC2A,
TextureFormat::ETC2A1,
};
void Context::init(RendererType::Enum _type)
{
BX_CHECK(!m_rendererInitialized, "Already initialized?");
m_exit = false;
m_frames = 0;
m_render = &m_frame[0];
m_submit = &m_frame[1];
m_debug = BGFX_DEBUG_NONE;
m_submit->create();
m_render->create();
#if BGFX_CONFIG_MULTITHREADED
if (s_renderFrameCalled)
{
// When bgfx::renderFrame is called before init render thread
// should not be created.
BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
}
else
{
BX_TRACE("Creating rendering thread.");
m_thread.init(renderThread, this);
}
#else
BX_TRACE("Multithreaded renderer is disabled.");
#endif // BGFX_CONFIG_MULTITHREADED
memset(m_fb, 0xff, sizeof(m_fb) );
memset(m_clear, 0, sizeof(m_clear) );
memset(m_rect, 0, sizeof(m_rect) );
memset(m_scissor, 0, sizeof(m_scissor) );
memset(m_seq, 0, sizeof(m_seq) );
memset(m_seqMask, 0, sizeof(m_seqMask) );
for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
{
m_rect[ii].m_width = 1;
m_rect[ii].m_height = 1;
}
for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
{
m_clearColor[ii][0] = 0.0f;
m_clearColor[ii][1] = 0.0f;
m_clearColor[ii][2] = 0.0f;
m_clearColor[ii][3] = 1.0f;
}
m_declRef.init();
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
cmdbuf.write(_type);
frameNoRenderWait();
// Make sure renderer init is called from render thread.
// g_caps is initialized and available after this point.
frame();
for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
{
if (0 == g_caps.formats[s_emulatedFormats[ii] ])
{
g_caps.formats[s_emulatedFormats[ii] ] = 2;
}
}
g_caps.rendererType = m_renderCtx->getRendererType();
initAttribTypeSizeTable(g_caps.rendererType);
dumpCaps();
m_textVideoMemBlitter.init();
m_clearQuad.init();
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
{
char name[256];
bx::snprintf(name, sizeof(name), "%02d view", ii);
setViewName(ii, name);
}
}
void Context::shutdown()
{
getCommandBuffer(CommandBuffer::RendererShutdownBegin);
frame();
destroyTransientVertexBuffer(m_submit->m_transientVb);
destroyTransientIndexBuffer(m_submit->m_transientIb);
m_textVideoMemBlitter.shutdown();
m_clearQuad.shutdown();
frame();
destroyTransientVertexBuffer(m_submit->m_transientVb);
destroyTransientIndexBuffer(m_submit->m_transientIb);
frame();
frame(); // If any VertexDecls needs to be destroyed.
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
m_declRef.shutdown(m_vertexDeclHandle);
#if BGFX_CONFIG_MULTITHREADED
if (m_thread.isRunning() )
{
m_thread.shutdown();
}
#endif // BGFX_CONFIG_MULTITHREADED
s_ctx = NULL; // Can't be used by renderFrame at this point.
renderSemWait();
m_submit->destroy();
m_render->destroy();
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
#define CHECK_HANDLE_LEAK(_handleAlloc) \
BX_MACRO_BLOCK_BEGIN \
BX_WARN(0 == _handleAlloc.getNumHandles() \
, "LEAK: " #_handleAlloc " %d (max: %d)" \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
BX_MACRO_BLOCK_END
CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
CHECK_HANDLE_LEAK(m_indexBufferHandle);
CHECK_HANDLE_LEAK(m_vertexDeclHandle);
CHECK_HANDLE_LEAK(m_vertexBufferHandle);
CHECK_HANDLE_LEAK(m_shaderHandle);
CHECK_HANDLE_LEAK(m_programHandle);
CHECK_HANDLE_LEAK(m_textureHandle);
CHECK_HANDLE_LEAK(m_frameBufferHandle);
CHECK_HANDLE_LEAK(m_uniformHandle);
#undef CHECK_HANDLE_LEAK
}
}
void Context::freeDynamicBuffers()
{
for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
{
destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
}
m_numFreeDynamicIndexBufferHandles = 0;
for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
{
destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
}
m_numFreeDynamicVertexBufferHandles = 0;
}
void Context::freeAllHandles(Frame* _frame)
{
for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
{
m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
{
m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
{
destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
}
for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
{
m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
{
m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
{
m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
{
m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
}
for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
{
m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
}
}
uint32_t Context::frame()
{
BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
// wait for render thread to finish
renderSemWait();
frameNoRenderWait();
return m_frames;
}
void Context::frameNoRenderWait()
{
swap();
// release render thread
gameSemPost();
#if !BGFX_CONFIG_MULTITHREADED
renderFrame();
#endif // BGFX_CONFIG_MULTITHREADED
}
void Context::swap()
{
freeDynamicBuffers();
m_submit->m_resolution = m_resolution;
m_submit->m_debug = m_debug;
memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
memcpy(m_submit->m_view, m_view, sizeof(m_view) );
memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
if (m_clearColorDirty > 0)
{
--m_clearColorDirty;
memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
}
m_submit->finish();
Frame* temp = m_render;
m_render = m_submit;
m_submit = temp;
m_frames++;
m_submit->start();
memset(m_seq, 0, sizeof(m_seq) );
freeAllHandles(m_submit);
m_submit->resetFreeHandles();
m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
}
bool Context::renderFrame()
{
if (m_rendererInitialized)
{
m_renderCtx->flip();
}
gameSemWait();
rendererExecCommands(m_render->m_cmdPre);
if (m_rendererInitialized)
{
m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
}
rendererExecCommands(m_render->m_cmdPost);
renderSemPost();
return m_exit;
}
void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
{
_constantBuffer->reset(_begin);
while (_constantBuffer->getPos() < _end)
{
uint32_t opcode = _constantBuffer->read();
if (UniformType::End == opcode)
{
break;
}
UniformType::Enum type;
uint16_t loc;
uint16_t num;
uint16_t copy;
ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
uint32_t size = g_uniformTypeSize[type]*num;
const char* data = _constantBuffer->read(size);
if (UniformType::Count > type)
{
if (copy)
{
_renderCtx->updateUniform(loc, data, size);
}
else
{
_renderCtx->updateUniform(loc, *(const char**)(data), size);
}
}
else
{
_renderCtx->setMarker(data, size);
}
}
}
void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
{
if (m_textureUpdateBatch.sort() )
{
const uint32_t pos = _cmdbuf.m_pos;
uint32_t currentKey = UINT32_MAX;
for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
{
_cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
TextureHandle handle;
_cmdbuf.read(handle);
uint8_t side;
_cmdbuf.read(side);
uint8_t mip;
_cmdbuf.read(mip);
Rect rect;
_cmdbuf.read(rect);
uint16_t zz;
_cmdbuf.read(zz);
uint16_t depth;
_cmdbuf.read(depth);
uint16_t pitch;
_cmdbuf.read(pitch);
Memory* mem;
_cmdbuf.read(mem);
uint32_t key = m_textureUpdateBatch.m_keys[ii];
if (key != currentKey)
{
if (currentKey != UINT32_MAX)
{
m_renderCtx->updateTextureEnd();
}
currentKey = key;
m_renderCtx->updateTextureBegin(handle, side, mip);
}
m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
release(mem);
}
if (currentKey != UINT32_MAX)
{
m_renderCtx->updateTextureEnd();
}
m_textureUpdateBatch.reset();
_cmdbuf.m_pos = pos;
}
}
typedef RendererContextI* (*RendererCreateFn)();
typedef void (*RendererDestroyFn)();
extern RendererContextI* rendererCreateNULL();
extern void rendererDestroyNULL();
extern RendererContextI* rendererCreateGL();
extern void rendererDestroyGL();
extern RendererContextI* rendererCreateD3D9();
extern void rendererDestroyD3D9();
extern RendererContextI* rendererCreateD3D11();
extern void rendererDestroyD3D11();
struct RendererCreator
{
RendererCreateFn createFn;
RendererDestroyFn destroyFn;
const char* name;
bool supported;
};
static const RendererCreator s_rendererCreator[RendererType::Count] =
{
{ rendererCreateNULL, rendererDestroyNULL, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
{ rendererCreateD3D9, rendererDestroyD3D9, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
{ rendererCreateD3D11, rendererDestroyD3D11, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
{ rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
{ rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
};
uint32_t getWindowsVersion()
{
#if BX_PLATFORM_WINDOWS
OSVERSIONINFOEXA ovi;
memset(&ovi, 0, sizeof(ovi) );
ovi.dwOSVersionInfoSize = sizeof(ovi);
if (!GetVersionExA( (LPOSVERSIONINFOA)&ovi) )
{
return 0x0501; // _WIN32_WINNT_WINXP
}
// _WIN32_WINNT_WINBLUE 0x0602
// _WIN32_WINNT_WIN8 0x0602
// _WIN32_WINNT_WIN7 0x0601
// _WIN32_WINNT_VISTA 0x0600
return (ovi.dwMajorVersion<<8)
| ovi.dwMinorVersion
;
#else
return 0;
#endif // BX_PLATFORM_WINDOWS
}
RendererContextI* rendererCreate(RendererType::Enum _type)
{
if (RendererType::Count == _type)
{
again:
if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
{
RendererType::Enum first = RendererType::Direct3D9;
RendererType::Enum second = RendererType::Direct3D11;
if (0x601 == getWindowsVersion() )
{
first = RendererType::Direct3D11;
second = RendererType::Direct3D9;
}
if (s_rendererCreator[first].supported)
{
_type = first;
}
else if (s_rendererCreator[second].supported)
{
_type = second;
}
else if (s_rendererCreator[RendererType::OpenGL].supported)
{
_type = RendererType::OpenGL;
}
else if (s_rendererCreator[RendererType::OpenGLES].supported)
{
_type = RendererType::OpenGLES;
}
}
else if (BX_ENABLED(0
|| BX_PLATFORM_ANDROID
|| BX_PLATFORM_EMSCRIPTEN
|| BX_PLATFORM_IOS
|| BX_PLATFORM_NACL
|| BX_PLATFORM_RPI
) )
{
_type = RendererType::OpenGLES;
}
else
{
_type = RendererType::OpenGL;
}
if (!s_rendererCreator[_type].supported)
{
_type = RendererType::Null;
}
}
RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
if (NULL == renderCtx)
{
goto again;
}
return renderCtx;
}
void rendererDestroy()
{
const RendererType::Enum type = getRendererType();
s_rendererCreator[type].destroyFn();
}
void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
{
_cmdbuf.reset();
bool end = false;
do
{
uint8_t command;
_cmdbuf.read(command);
switch (command)
{
case CommandBuffer::RendererInit:
{
BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
RendererType::Enum type;
_cmdbuf.read(type);
m_renderCtx = rendererCreate(type);
m_rendererInitialized = true;
}
break;
case CommandBuffer::RendererShutdownBegin:
{
BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
m_rendererInitialized = false;
}
break;
case CommandBuffer::RendererShutdownEnd:
{
BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
rendererDestroy();
m_renderCtx = NULL;
m_exit = true;
}
break;
case CommandBuffer::CreateIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->createIndexBuffer(handle, mem);
release(mem);
}
break;
case CommandBuffer::DestroyIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyIndexBuffer(handle);
}
break;
case CommandBuffer::CreateVertexDecl:
{
VertexDeclHandle handle;
_cmdbuf.read(handle);
VertexDecl decl;
_cmdbuf.read(decl);
m_renderCtx->createVertexDecl(handle, decl);
}
break;
case CommandBuffer::DestroyVertexDecl:
{
VertexDeclHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyVertexDecl(handle);
}
break;
case CommandBuffer::CreateVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
VertexDeclHandle declHandle;
_cmdbuf.read(declHandle);
m_renderCtx->createVertexBuffer(handle, mem, declHandle);
release(mem);
}
break;
case CommandBuffer::DestroyVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyVertexBuffer(handle);
}
break;
case CommandBuffer::CreateDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t size;
_cmdbuf.read(size);
m_renderCtx->createDynamicIndexBuffer(handle, size);
}
break;
case CommandBuffer::UpdateDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t offset;
_cmdbuf.read(offset);
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
release(mem);
}
break;
case CommandBuffer::DestroyDynamicIndexBuffer:
{
IndexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyDynamicIndexBuffer(handle);
}
break;
case CommandBuffer::CreateDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t size;
_cmdbuf.read(size);
m_renderCtx->createDynamicVertexBuffer(handle, size);
}
break;
case CommandBuffer::UpdateDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
uint32_t offset;
_cmdbuf.read(offset);
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
release(mem);
}
break;
case CommandBuffer::DestroyDynamicVertexBuffer:
{
VertexBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyDynamicVertexBuffer(handle);
}
break;
case CommandBuffer::CreateShader:
{
ShaderHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->createShader(handle, mem);
release(mem);
}
break;
case CommandBuffer::DestroyShader:
{
ShaderHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyShader(handle);
}
break;
case CommandBuffer::CreateProgram:
{
ProgramHandle handle;
_cmdbuf.read(handle);
ShaderHandle vsh;
_cmdbuf.read(vsh);
ShaderHandle fsh;
_cmdbuf.read(fsh);
m_renderCtx->createProgram(handle, vsh, fsh);
}
break;
case CommandBuffer::DestroyProgram:
{
ProgramHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyProgram(handle);
}
break;
case CommandBuffer::CreateTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
Memory* mem;
_cmdbuf.read(mem);
uint32_t flags;
_cmdbuf.read(flags);
uint8_t skip;
_cmdbuf.read(skip);
m_renderCtx->createTexture(handle, mem, flags, skip);
bx::MemoryReader reader(mem->data, mem->size);
uint32_t magic;
bx::read(&reader, magic);
if (BGFX_CHUNK_MAGIC_TEX == magic)
{
TextureCreate tc;
bx::read(&reader, tc);
if (NULL != tc.m_mem)
{
release(tc.m_mem);
}
}
release(mem);
}
break;
case CommandBuffer::UpdateTexture:
{
if (m_textureUpdateBatch.isFull() )
{
flushTextureUpdateBatch(_cmdbuf);
}
uint32_t value = _cmdbuf.m_pos;
TextureHandle handle;
_cmdbuf.read(handle);
uint8_t side;
_cmdbuf.read(side);
uint8_t mip;
_cmdbuf.read(mip);
_cmdbuf.skip<Rect>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<uint16_t>();
_cmdbuf.skip<Memory*>();
uint32_t key = (handle.idx<<16)
| (side<<8)
| mip
;
m_textureUpdateBatch.add(key, value);
}
break;
case CommandBuffer::DestroyTexture:
{
TextureHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyTexture(handle);
}
break;
case CommandBuffer::CreateFrameBuffer:
{
FrameBufferHandle handle;
_cmdbuf.read(handle);
bool window;
_cmdbuf.read(window);
if (window)
{
void* nwh;
_cmdbuf.read(nwh);
uint16_t width;
_cmdbuf.read(width);
uint16_t height;
_cmdbuf.read(height);
TextureFormat::Enum depthFormat;
_cmdbuf.read(depthFormat);
m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
}
else
{
uint8_t num;
_cmdbuf.read(num);
TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
for (uint32_t ii = 0; ii < num; ++ii)
{
_cmdbuf.read(textureHandles[ii]);
}
m_renderCtx->createFrameBuffer(handle, num, textureHandles);
}
}
break;
case CommandBuffer::DestroyFrameBuffer:
{
FrameBufferHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyFrameBuffer(handle);
}
break;
case CommandBuffer::CreateUniform:
{
UniformHandle handle;
_cmdbuf.read(handle);
UniformType::Enum type;
_cmdbuf.read(type);
uint16_t num;
_cmdbuf.read(num);
uint8_t len;
_cmdbuf.read(len);
const char* name = (const char*)_cmdbuf.skip(len);
m_renderCtx->createUniform(handle, type, num, name);
}
break;
case CommandBuffer::DestroyUniform:
{
UniformHandle handle;
_cmdbuf.read(handle);
m_renderCtx->destroyUniform(handle);
}
break;
case CommandBuffer::SaveScreenShot:
{
uint16_t len;
_cmdbuf.read(len);
const char* filePath = (const char*)_cmdbuf.skip(len);
m_renderCtx->saveScreenShot(filePath);
}
break;
case CommandBuffer::UpdateViewName:
{
uint8_t id;
_cmdbuf.read(id);
uint16_t len;
_cmdbuf.read(len);
const char* name = (const char*)_cmdbuf.skip(len);
m_renderCtx->updateViewName(id, name);
}
break;
case CommandBuffer::End:
end = true;
break;
default:
BX_CHECK(false, "Invalid command: %d", command);
break;
}
} while (!end);
flushTextureUpdateBatch(_cmdbuf);
}
uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
{
uint8_t num = 0;
for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
{
if (s_rendererCreator[ii].supported)
{
_enum[num++] = RendererType::Enum(ii);
}
}
return num;
}
const char* getRendererName(RendererType::Enum _type)
{
BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
return s_rendererCreator[_type].name;
}
void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
{
BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
BX_TRACE("Init...");
memset(&g_caps, 0, sizeof(g_caps) );
g_caps.supported = 0
| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
;
g_caps.emulated = 0;
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
g_caps.maxFBAttachments = 1;
if (NULL != _allocator)
{
g_allocator = _allocator;
}
else
{
bx::CrtAllocator allocator;
g_allocator =
s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
}
if (NULL != _callback)
{
g_callback = _callback;
}
else
{
g_callback =
s_callbackStub = BX_NEW(g_allocator, CallbackStub);
}
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
s_ctx->init(_type);
BX_TRACE("Init complete.");
}
void shutdown()
{
BX_TRACE("Shutdown...");
BGFX_CHECK_MAIN_THREAD();
Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
ctx->shutdown();
BX_ALIGNED_DELETE(g_allocator, ctx, 16);
if (NULL != s_callbackStub)
{
BX_DELETE(g_allocator, s_callbackStub);
s_callbackStub = NULL;
}
if (NULL != s_allocatorStub)
{
s_allocatorStub->checkLeaks();
bx::CrtAllocator allocator;
BX_DELETE(&allocator, s_allocatorStub);
s_allocatorStub = NULL;
}
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
BX_TRACE("Shutdown complete.");
}
void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->reset(_width, _height, _flags);
}
uint32_t frame()
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->frame();
}
const Caps* getCaps()
{
return &g_caps;
}
RendererType::Enum getRendererType()
{
return g_caps.rendererType;
}
const Memory* alloc(uint32_t _size)
{
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
mem->size = _size;
mem->data = (uint8_t*)mem + sizeof(Memory);
return mem;
}
const Memory* copy(const void* _data, uint32_t _size)
{
const Memory* mem = alloc(_size);
memcpy(mem->data, _data, _size);
return mem;
}
const Memory* makeRef(const void* _data, uint32_t _size)
{
Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
mem->size = _size;
mem->data = (uint8_t*)_data;
return mem;
}
void release(const Memory* _mem)
{
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
}
void setDebug(uint32_t _debug)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setDebug(_debug);
}
void dbgTextClear(uint8_t _attr, bool _small)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->dbgTextClear(_attr, _small);
}
void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
{
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
}
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
{
BGFX_CHECK_MAIN_THREAD();
va_list argList;
va_start(argList, _format);
s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
va_end(argList);
}
IndexBufferHandle createIndexBuffer(const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createIndexBuffer(_mem);
}
void destroyIndexBuffer(IndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndexBuffer(_handle);
}
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createVertexBuffer(_mem, _decl);
}
void destroyVertexBuffer(VertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyVertexBuffer(_handle);
}
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createDynamicIndexBuffer(_num);
}
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createDynamicIndexBuffer(_mem);
}
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
s_ctx->updateDynamicIndexBuffer(_handle, _mem);
}
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicIndexBuffer(_handle);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_num, _decl);
}
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_mem, _decl);
}
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
s_ctx->updateDynamicVertexBuffer(_handle, _mem);
}
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyDynamicVertexBuffer(_handle);
}
bool checkAvailTransientIndexBuffer(uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 indices.");
return s_ctx->checkAvailTransientIndexBuffer(_num);
}
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 vertices.");
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
}
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 < _num, "Requesting 0 instances.");
return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
}
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
{
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return checkAvailTransientVertexBuffer(_numVertices, _decl)
&& checkAvailTransientIndexBuffer(_numIndices)
;
}
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tib, "_tib can't be NULL");
BX_CHECK(0 < _num, "Requesting 0 indices.");
return s_ctx->allocTransientIndexBuffer(_tib, _num);
}
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
BX_CHECK(0 < _num, "Requesting 0 vertices.");
BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
}
bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
{
if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
{
allocTransientVertexBuffer(_tvb, _numVertices, _decl);
allocTransientIndexBuffer(_tib, _numIndices);
return true;
}
return false;
}
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
return s_ctx->allocInstanceDataBuffer(_num, _stride);
}
ShaderHandle createShader(const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createShader(_mem);
}
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
}
void destroyShader(ShaderHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyShader(_handle);
}
ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
{
BGFX_CHECK_MAIN_THREAD();
ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
if (_destroyShaders)
{
destroyShader(_vsh);
destroyShader(_fsh);
}
return handle;
}
ProgramHandle createProgram(ShaderHandle _vsh, bool _destroyShaders)
{
BGFX_CHECK_MAIN_THREAD();
ProgramHandle handle = s_ctx->createProgram(_vsh);
if (_destroyShaders)
{
destroyShader(_vsh);
}
return handle;
}
void destroyProgram(ProgramHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyProgram(_handle);
}
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
{
_width = bx::uint32_max(1, _width);
_height = bx::uint32_max(1, _height);
_depth = bx::uint32_max(1, _depth);
uint32_t width = _width;
uint32_t height = _height;
uint32_t depth = _depth;
uint32_t bpp = getBitsPerPixel(_format);
uint32_t size = 0;
for (uint32_t lod = 0; lod < _numMips; ++lod)
{
width = bx::uint32_max(1, width);
height = bx::uint32_max(1, height);
depth = bx::uint32_max(1, depth);
size += width*height*depth*bpp/8;
width >>= 1;
height >>= 1;
depth >>= 1;
}
_info.format = _format;
_info.storageSize = size;
_info.width = _width;
_info.height = _height;
_info.depth = _depth;
_info.numMips = _numMips;
_info.bitsPerPixel = bpp;
}
TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createTexture(_mem, _flags, _skip, _info);
}
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
_numMips = bx::uint32_max(1, _numMips);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, 1, _numMips, _format);
BX_CHECK(ti.storageSize == _mem->size
, "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_flags = _flags;
tc.m_width = _width;
tc.m_height = _height;
tc.m_sides = 0;
tc.m_depth = 0;
tc.m_numMips = _numMips;
tc.m_format = uint8_t(_format);
tc.m_cubeMap = false;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL);
}
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
_numMips = bx::uint32_max(1, _numMips);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
BX_CHECK(ti.storageSize == _mem->size
, "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_flags = _flags;
tc.m_width = _width;
tc.m_height = _height;
tc.m_sides = 0;
tc.m_depth = _depth;
tc.m_numMips = _numMips;
tc.m_format = uint8_t(_format);
tc.m_cubeMap = false;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL);
}
TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
_numMips = bx::uint32_max(1, _numMips);
if (BX_ENABLED(BGFX_CONFIG_DEBUG)
&& NULL != _mem)
{
TextureInfo ti;
calcTextureSize(ti, _size, _size, 1, _numMips, _format);
BX_CHECK(ti.storageSize*6 == _mem->size
, "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
, ti.storageSize*6
, _mem->size
);
}
uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
const Memory* mem = alloc(size);
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
TextureCreate tc;
tc.m_flags = _flags;
tc.m_width = _size;
tc.m_height = _size;
tc.m_sides = 6;
tc.m_depth = 0;
tc.m_numMips = _numMips;
tc.m_format = uint8_t(_format);
tc.m_cubeMap = true;
tc.m_mem = _mem;
bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL);
}
void destroyTexture(TextureHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyTexture(_handle);
}
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
if (_width == 0
|| _height == 0)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
}
}
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
if (_width == 0
|| _height == 0
|| _depth == 0)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
}
}
void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL");
BX_CHECK(_side <= 5, "Invalid side %d.", _side);
if (_width == 0
|| _height == 0)
{
release(_mem);
}
else
{
s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
}
}
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
{
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
return createFrameBuffer(1, &th, true);
}
FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _handles, "_handles can't be NULL");
FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
if (_destroyTextures)
{
for (uint32_t ii = 0; ii < _num; ++ii)
{
destroyTexture(_handles[ii]);
}
}
return handle;
}
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
}
void destroyFrameBuffer(FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyFrameBuffer(_handle);
}
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createUniform(_name, _type, _num);
}
void destroyUniform(UniformHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyUniform(_handle);
}
void setClearColor(uint8_t _index, uint32_t _rgba)
{
BGFX_CHECK_MAIN_THREAD();
const uint8_t rr = _rgba>>24;
const uint8_t gg = _rgba>>16;
const uint8_t bb = _rgba>> 8;
const uint8_t aa = _rgba>> 0;
float rgba[4] =
{
rr * 1.0f/255.0f,
gg * 1.0f/255.0f,
bb * 1.0f/255.0f,
aa * 1.0f/255.0f,
};
s_ctx->setClearColor(_index, rgba);
}
void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
{
BGFX_CHECK_MAIN_THREAD();
float rgba[4] = { _r, _g, _b, _a };
s_ctx->setClearColor(_index, rgba);
}
void setClearColor(uint8_t _index, const float _rgba[4])
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setClearColor(_index, _rgba);
}
void setViewName(uint8_t _id, const char* _name)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewName(_id, _name);
}
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewRect(_id, _x, _y, _width, _height);
}
void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
}
void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewScissor(_id, _x, _y, _width, _height);
}
void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
}
void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
}
void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
}
void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
}
void setViewSeq(uint8_t _id, bool _enabled)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewSeq(_id, _enabled);
}
void setViewSeqMask(uint32_t _viewMask, bool _enabled)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewSeqMask(_viewMask, _enabled);
}
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewFrameBuffer(_id, _handle);
}
void setViewFrameBufferMask(uint32_t _mask, FrameBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewFrameBufferMask(_mask, _handle);
}
void setViewTransform(uint8_t _id, const void* _view, const void* _proj)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewTransform(_id, _view, _proj);
}
void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setViewTransformMask(_viewMask, _view, _proj);
}
void setMarker(const char* _marker)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setMarker(_marker);
}
void setState(uint64_t _state, uint32_t _rgba)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setState(_state, _rgba);
}
void setStencil(uint32_t _fstencil, uint32_t _bstencil)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setStencil(_fstencil, _bstencil);
}
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->setScissor(_x, _y, _width, _height);
}
void setScissor(uint16_t _cache)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setScissor(_cache);
}
uint32_t setTransform(const void* _mtx, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->setTransform(_mtx, _num);
}
void setTransform(uint32_t _cache, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTransform(_cache, _num);
}
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setUniform(_handle, _value, _num);
}
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
}
void setIndexBuffer(const TransientIndexBuffer* _tib)
{
setIndexBuffer(_tib, 0, UINT32_MAX);
}
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tib, "_tib can't be NULL");
uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
}
void setVertexBuffer(VertexBufferHandle _handle)
{
setVertexBuffer(_handle, 0, UINT32_MAX);
}
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
}
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setVertexBuffer(_handle, _numVertices);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb)
{
setVertexBuffer(_tvb, 0, UINT32_MAX);
}
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
}
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setInstanceDataBuffer(_idb, _num);
}
void setProgram(ProgramHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setProgram(_handle);
}
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTexture(_stage, _sampler, _handle, _flags);
}
void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
}
uint32_t submit(uint8_t _id, int32_t _depth)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->submit(_id, _depth);
}
uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->submitMask(_viewMask, _depth);
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access);
}
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access);
}
void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ);
}
void discard()
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->discard();
}
void saveScreenShot(const char* _filePath)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->saveScreenShot(_filePath);
}
} // namespace bgfx
#include <bgfx.c99.h>
#include <bgfxplatform.c99.h>
BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->begin(bgfx::RendererType::Enum(_renderer) );
}
BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->add(bgfx::Attrib::Enum(_attrib)
, _num
, bgfx::AttribType::Enum(_type)
, _normalized
, _asInt
);
}
BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->skip(_num);
}
BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
{
bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
decl->end();
}
BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
}
BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
}
BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
{
bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
}
BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
{
bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
}
BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
{
bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
}
BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
{
bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
}
BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
{
return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
}
BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
{
return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
}
BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
{
return bgfx::init(bgfx::RendererType::Enum(_type)
, reinterpret_cast<bgfx::CallbackI*>(_callback)
, reinterpret_cast<bx::ReallocatorI*>(_allocator)
);
}
BGFX_C_API void bgfx_shutdown()
{
return bgfx::shutdown();
}
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
{
bgfx::reset(_width, _height, _flags);
}
BGFX_C_API uint32_t bgfx_frame()
{
return bgfx::frame();
}
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
{
return bgfx_renderer_type_t(bgfx::getRendererType() );
}
BGFX_C_API bgfx_caps_t* bgfx_get_caps()
{
return (bgfx_caps_t*)bgfx::getCaps();
}
BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::alloc(_size);
}
BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::copy(_data, _size);
}
BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
{
return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
}
BGFX_C_API void bgfx_set_debug(uint32_t _debug)
{
bgfx::setDebug(_debug);
}
BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
{
bgfx::dbgTextClear(_attr, _small);
}
BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
va_end(argList);
}
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl);
return handle.c;
}
BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyVertexBuffer(handle.cpp);
}
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer(_num);
return handle.c;
}
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicIndexBuffer(handle.cpp);
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl);
return handle.c;
}
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
return handle.c;
}
BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::destroyDynamicVertexBuffer(handle.cpp);
}
BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
{
return bgfx::checkAvailTransientIndexBuffer(_num);
}
BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::checkAvailTransientVertexBuffer(_num, decl);
}
BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
{
return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
}
BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
}
BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
{
bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
}
BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
}
BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
{
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
}
BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
{
return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
}
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
}
BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
bgfx::destroyShader(handle.cpp);
}
BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
return handle.c;
}
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::destroyProgram(handle.cpp);
}
BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format)
{
bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
bgfx::calcTextureSize(info, _width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format) );
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
return handle.c;
}
BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
}
BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
}
BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
}
BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::destroyTexture(handle.cpp);
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
return handle.c;
}
BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::destroyFrameBuffer(handle.cpp);
}
BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
return handle.c;
}
BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
bgfx::destroyUniform(handle.cpp);
}
BGFX_C_API void bgfx_clear_color(uint8_t _index, const float _rgba[4])
{
bgfx::setClearColor(_index, _rgba);
}
BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
{
bgfx::setViewName(_id, _name);
}
BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewRect(_id, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_rect_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewRectMask(_viewMask, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewScissor(_id, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_scissor_mask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
bgfx::setViewScissorMask(_viewMask, _x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
}
BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
{
bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
}
BGFX_C_API void bgfx_set_view_clear_mask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
{
bgfx::setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
}
BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
{
bgfx::setViewSeq(_id, _enabled);
}
BGFX_C_API void bgfx_set_view_seq_mask(uint32_t _viewMask, bool _enabled)
{
bgfx::setViewSeqMask(_viewMask, _enabled);
}
BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setViewFrameBuffer(_id, handle.cpp);
}
BGFX_C_API void bgfx_set_view_frame_buffer_mask(uint32_t _viewMask, bgfx_frame_buffer_handle_t _handle)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setViewFrameBufferMask(_viewMask, handle.cpp);
}
BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
{
bgfx::setViewTransform(_id, _view, _proj);
}
BGFX_C_API void bgfx_set_view_transform_mask(uint32_t _viewMask, const void* _view, const void* _proj)
{
bgfx::setViewTransformMask(_viewMask, _view, _proj);
}
BGFX_C_API void bgfx_set_marker(const char* _marker)
{
bgfx::setMarker(_marker);
}
BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
{
bgfx::setState(_state, _rgba);
}
BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
{
bgfx::setStencil(_fstencil, _bstencil);
}
BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
{
return bgfx::setScissor(_x, _y, _width, _height);
}
BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
{
bgfx::setScissor(_cache);
}
BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
{
return bgfx::setTransform(_mtx, _num);
}
BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
{
bgfx::setTransform(_cache, _num);
}
BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
bgfx::setUniform(handle.cpp, _value, _num);
}
BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
{
bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
}
BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setVertexBuffer(handle.cpp, _numVertices);
}
BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
{
bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
}
BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint16_t _num)
{
bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
}
BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::setProgram(handle.cpp);
}
BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
}
BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
}
BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
{
return bgfx::submit(_id, _depth);
}
BGFX_C_API uint32_t bgfx_submit_mask(uint32_t _viewMask, int32_t _depth)
{
return bgfx::submitMask(_viewMask, _depth);
}
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access)
{
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
}
BGFX_C_API void bgfx_discard()
{
bgfx::discard();
}
BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
{
bgfx::saveScreenShot(_filePath);
}
BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
{
return bgfx_render_frame_t(bgfx::renderFrame() );
}
#if BX_PLATFORM_ANDROID
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
{
bgfx::androidSetWindow(_window);
}
#elif BX_PLATFORM_IOS
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
{
bgfx::iosSetEaglLayer(_layer);
}
#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
{
bgfx::x11SetDisplayWindow(_display, _window);
}
#elif BX_PLATFORM_NACL
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
{
return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
#elif BX_PLATFORM_OSX
BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
{
bgfx::osxSetNSWindow(_window);
}
#elif BX_PLATFORM_WINDOWS
BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
{
bgfx::winSetHwnd(_window);
}
#endif // BX_PLATFORM_*