mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 10:35:43 -05:00
225 lines
5.7 KiB
C++
225 lines
5.7 KiB
C++
/*
|
|
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
|
|
struct PosColorVertex
|
|
{
|
|
float m_x;
|
|
float m_y;
|
|
float m_z;
|
|
uint32_t m_abgr;
|
|
|
|
static void init()
|
|
{
|
|
ms_decl
|
|
.begin()
|
|
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
|
|
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
|
|
.end();
|
|
};
|
|
|
|
static bgfx::VertexDecl ms_decl;
|
|
};
|
|
|
|
bgfx::VertexDecl PosColorVertex::ms_decl;
|
|
|
|
static PosColorVertex s_cubeVertices[8] =
|
|
{
|
|
{-1.0f, 1.0f, 1.0f, 0xff000000 },
|
|
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
|
|
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
|
|
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
|
|
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
|
|
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
|
|
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
|
|
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
|
|
};
|
|
|
|
static const uint16_t s_cubeIndices[36] =
|
|
{
|
|
0, 1, 2, // 0
|
|
1, 3, 2,
|
|
4, 6, 5, // 2
|
|
5, 6, 7,
|
|
0, 2, 4, // 4
|
|
4, 2, 6,
|
|
1, 5, 3, // 6
|
|
5, 7, 3,
|
|
0, 4, 1, // 8
|
|
4, 5, 1,
|
|
2, 3, 6, // 10
|
|
6, 3, 7,
|
|
};
|
|
|
|
int _main_(int _argc, char** _argv)
|
|
{
|
|
Args args(_argc, _argv);
|
|
|
|
uint32_t width = 1280;
|
|
uint32_t height = 720;
|
|
uint32_t debug = BGFX_DEBUG_TEXT;
|
|
uint32_t reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init(args.m_type, args.m_pciId);
|
|
bgfx::reset(width, height, reset);
|
|
|
|
// Enable debug text.
|
|
bgfx::setDebug(debug);
|
|
|
|
// Set view 0 clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
// Get renderer capabilities info.
|
|
const bgfx::Caps* caps = bgfx::getCaps();
|
|
|
|
// Create vertex stream declaration.
|
|
PosColorVertex::init();
|
|
|
|
const bgfx::Memory* mem;
|
|
|
|
// Create static vertex buffer.
|
|
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
|
|
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
|
|
|
|
// Create static index buffer.
|
|
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
|
|
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
|
|
|
|
// Create program from shaders.
|
|
bgfx::ProgramHandle program = loadProgram("vs_instancing", "fs_instancing");
|
|
|
|
int64_t timeOffset = bx::getHPCounter();
|
|
|
|
while (!entry::processEvents(width, height, debug, reset) )
|
|
{
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
|
|
// This dummy draw call is here to make sure that view 0 is cleared
|
|
// if no other draw calls are submitted to view 0.
|
|
bgfx::touch(0);
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const double toMs = 1000.0/freq;
|
|
float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/05-instancing");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Geometry instancing.");
|
|
bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
// Check if instancing is supported.
|
|
if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
|
|
{
|
|
// When instancing is not supported by GPU, implement alternative
|
|
// code path that doesn't use instancing.
|
|
bool blink = uint32_t(time*3.0f)&1;
|
|
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
|
|
}
|
|
else
|
|
{
|
|
float at[3] = { 0.0f, 0.0f, 0.0f };
|
|
float eye[3] = { 0.0f, 0.0f, -35.0f };
|
|
|
|
// Set view and projection matrix for view 0.
|
|
const bgfx::HMD* hmd = bgfx::getHMD();
|
|
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
|
{
|
|
float view[16];
|
|
bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
|
|
|
|
float proj[16];
|
|
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
|
|
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
//
|
|
// Use HMD's width/height since HMD's internal frame buffer size
|
|
// might be much larger than window size.
|
|
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
|
}
|
|
else
|
|
{
|
|
float view[16];
|
|
bx::mtxLookAt(view, eye, at);
|
|
|
|
float proj[16];
|
|
bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
}
|
|
|
|
const uint16_t instanceStride = 80;
|
|
const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
|
|
if (NULL != idb)
|
|
{
|
|
uint8_t* data = idb->data;
|
|
|
|
// Write instance data for 11x11 cubes.
|
|
for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
|
|
{
|
|
for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
|
|
{
|
|
float* mtx = (float*)data;
|
|
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
|
|
mtx[12] = -15.0f + float(xx)*3.0f;
|
|
mtx[13] = -15.0f + float(yy)*3.0f;
|
|
mtx[14] = 0.0f;
|
|
|
|
float* color = (float*)&data[64];
|
|
color[0] = sinf(time+float(xx)/11.0f)*0.5f+0.5f;
|
|
color[1] = cosf(time+float(yy)/11.0f)*0.5f+0.5f;
|
|
color[2] = sinf(time*3.0f)*0.5f+0.5f;
|
|
color[3] = 1.0f;
|
|
|
|
data += instanceStride;
|
|
}
|
|
}
|
|
|
|
// Set vertex and index buffer.
|
|
bgfx::setVertexBuffer(vbh);
|
|
bgfx::setIndexBuffer(ibh);
|
|
|
|
// Set instance data buffer.
|
|
bgfx::setInstanceDataBuffer(idb);
|
|
|
|
// Set render states.
|
|
bgfx::setState(BGFX_STATE_DEFAULT);
|
|
|
|
// Submit primitive for rendering to view 0.
|
|
bgfx::submit(0, program);
|
|
}
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
// Cleanup.
|
|
bgfx::destroyIndexBuffer(ibh);
|
|
bgfx::destroyVertexBuffer(vbh);
|
|
bgfx::destroyProgram(program);
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|