mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
22 lines
647 B
Text
22 lines
647 B
Text
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1.xzw = gl_Vertex.xzw;
|
|
tmpvar_1.y = (gl_Vertex.y + (texture2DLod (_MainTex, gl_MultiTexCoord0.xy, 0.0).x * 2.0));
|
|
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_1);
|
|
vec4 tmpvar_2;
|
|
tmpvar_2.zw = vec2(0.0, 0.0);
|
|
tmpvar_2.xy = gl_MultiTexCoord0.xy;
|
|
gl_TexCoord[0] = tmpvar_2;
|
|
}
|
|
|
|
|
|
// stats: 4 alu 1 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
|
|
// #1: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|