bgfx/examples/common/imgui/ocornut_imgui.cpp
2015-11-11 16:43:32 -08:00

709 lines
17 KiB
C++

/*
* Copyright 2014-2015 Daniel Collin. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx/bgfx.h>
#include <bx/allocator.h>
#include <bx/fpumath.h>
#include <bx/timer.h>
#include <ocornut-imgui/imgui.h>
#include <ocornut-imgui/imgui_wm.h>
#include "imgui.h"
#include "ocornut_imgui.h"
#include <stb/stb_image.c>
#ifndef USE_ENTRY
# if defined(SCI_NAMESPACE)
# define USE_ENTRY 1
# else
# define USE_ENTRY 0
# endif // defined(SCI_NAMESPACE)
#endif // USE_ENTRY
#if USE_ENTRY
# include "../entry/entry.h"
#endif // USE_ENTRY
#if defined(SCI_NAMESPACE)
# include "../entry/input.h"
# include "scintilla.h"
#endif // defined(SCI_NAMESPACE)
#include "vs_ocornut_imgui.bin.h"
#include "fs_ocornut_imgui.bin.h"
class PlatformWindow : public ImGuiWM::PlatformWindow
{
typedef ImGuiWM::PlatformWindow Super;
public:
PlatformWindow(bool _mainWindow, bool _isDragWindow)
: ImGuiWM::PlatformWindow(_mainWindow, _isDragWindow)
, m_pos(0.0f, 0.0f)
, m_size(0.0f, 0.0f)
, m_drag(false)
{
#if USE_ENTRY
if (!_mainWindow
&& !_isDragWindow)
{
m_window = entry::createWindow(0, 0, 640, 380);
extern void pwToWindow(entry::WindowHandle _handle, class PlatformWindow* _pw);
pwToWindow(m_window, this);
}
else
{
m_window.idx = 0;
}
#endif // USE_ENTRY
}
virtual ~PlatformWindow()
{
#if USE_ENTRY
if (0 != m_window.idx)
{
entry::destroyWindow(m_window);
}
#endif // USE_ENTRY
}
virtual bool Init(ImGuiWM::PlatformWindow* /*_parent*/) BX_OVERRIDE
{
return true;
}
virtual const ImVec2& GetPosition() const BX_OVERRIDE
{
return m_pos;
}
virtual const ImVec2& GetSize() const BX_OVERRIDE
{
return m_size;
}
virtual void Show() BX_OVERRIDE
{
}
virtual void Hide() BX_OVERRIDE
{
}
virtual void SetSize(const ImVec2& _size) BX_OVERRIDE
{
#if USE_ENTRY
if (0 != m_window.idx
&& m_size.x != _size.x
&& m_size.y != _size.y)
{
entry::setWindowSize(m_window, int32_t(_size.x), int32_t(_size.y) );
}
#endif // USE_ENTRY
m_size = _size;
}
virtual void SetPosition(const ImVec2& _pos) BX_OVERRIDE
{
#if USE_ENTRY
if (0 != m_window.idx
&& m_pos.x != _pos.x
&& m_pos.y != _pos.y)
{
entry::setWindowPos(m_window, int32_t(_pos.x), int32_t(_pos.y) );
}
#endif // USE_ENTRY
m_pos = _pos;
}
virtual void SetTitle(const char* _title) BX_OVERRIDE
{
#if USE_ENTRY
entry::setWindowTitle(m_window, _title);
#else
BX_UNUSED(_title);
#endif // USE_ENTRY
}
virtual void PreUpdate() BX_OVERRIDE
{
}
virtual void PaintBegin() BX_OVERRIDE;
virtual void Paint() BX_OVERRIDE;
virtual void PaintEnd() BX_OVERRIDE;
virtual void Destroy() BX_OVERRIDE
{
}
virtual void StartDrag() BX_OVERRIDE
{
m_drag = true;
}
virtual void StopDrag() BX_OVERRIDE
{
m_drag = false;
}
virtual bool IsDraging() BX_OVERRIDE
{
return m_drag;
}
private:
ImVec2 m_pos;
ImVec2 m_size;
bool m_drag;
#if USE_ENTRY
entry::WindowHandle m_window;
#endif // USE_ENTRY
};
class WindowManager : public ImGuiWM::WindowManager
{
typedef ImGuiWM::WindowManager Super;
public:
WindowManager()
{
}
virtual ~WindowManager()
{
}
protected:
virtual ImGuiWM::PlatformWindow* CreatePlatformWindow(bool _main, ImGuiWM::PlatformWindow* _parent, bool _isDragWindow) BX_OVERRIDE
{
#if USE_ENTRY
#else
if (!_main
&& !_isDragWindow)
{
return NULL;
}
#endif // USE_ENTRY
PlatformWindow* window = new (ImGui::MemAlloc(sizeof(PlatformWindow) ) ) PlatformWindow(_main, _isDragWindow);
window->Init(_parent);
return static_cast<ImGuiWM::PlatformWindow*>(window);
}
virtual void LogFormatted(const char* _str) BX_OVERRIDE
{
BX_TRACE("%s", _str); BX_UNUSED(_str);
}
virtual void InternalRun() BX_OVERRIDE
{
PreUpdate();
Update();
}
};
struct OcornutImguiContext
{
static void* memAlloc(size_t _size);
static void memFree(void* _ptr);
static void renderDrawLists(ImDrawData* _drawData);
void render(ImDrawData* _drawData)
{
const ImGuiIO& io = ImGui::GetIO();
const float width = io.DisplaySize.x;
const float height = io.DisplaySize.y;
{
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
bgfx::setViewTransform(m_viewId, NULL, ortho);
}
#if USE_ENTRY
for (uint32_t ii = 1; ii < BX_COUNTOF(m_window); ++ii)
{
Window& window = m_window[ii];
if (bgfx::isValid(window.m_fbh) )
{
const uint8_t viewId = window.m_viewId;
bgfx::setViewClear(viewId
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
bgfx::setViewFrameBuffer(viewId, window.m_fbh);
bgfx::setViewRect(viewId
, 0
, 0
, window.m_state.m_width
, window.m_state.m_height
);
float ortho[16];
bx::mtxOrtho(ortho
, 0.0f
, float(window.m_state.m_width)
, float(window.m_state.m_height)
, 0.0f
, -1.0f
, 1.0f
);
bgfx::setViewTransform(viewId
, NULL
, ortho
);
}
}
#endif // USE_ENTRY
// Render command lists
for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
{
bgfx::TransientVertexBuffer tvb;
bgfx::TransientIndexBuffer tib;
const ImDrawList* drawList = _drawData->CmdLists[ii];
uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
if (!bgfx::checkAvailTransientVertexBuffer(numVertices, m_decl)
|| !bgfx::checkAvailTransientIndexBuffer(numIndices) )
{
// not enough space in transient buffer just quit drawing the rest...
break;
}
bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl);
bgfx::allocTransientIndexBuffer(&tib, numIndices);
ImDrawVert* verts = (ImDrawVert*)tvb.data;
memcpy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
ImDrawIdx* indices = (ImDrawIdx*)tib.data;
memcpy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
uint32_t offset = 0;
for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
{
if (cmd->UserCallback)
{
cmd->UserCallback(drawList, cmd);
}
else if (0 != cmd->ElemCount)
{
uint64_t state = 0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_MSAA
;
bgfx::TextureHandle th = m_texture;
if (NULL != cmd->TextureId)
{
union { ImTextureID ptr; struct { uint16_t flags; bgfx::TextureHandle handle; } s; } texture = { cmd->TextureId };
state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
: BGFX_STATE_NONE
;
th = texture.s.handle;
}
else
{
state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
}
const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) );
const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) );
bgfx::setScissor(xx, yy
, uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx)
, uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy)
);
bgfx::setState(state);
bgfx::setTexture(0, s_tex, th);
bgfx::setVertexBuffer(&tvb, 0, numVertices);
bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount);
bgfx::submit(cmd->ViewId, m_program);
}
offset += cmd->ElemCount;
}
}
}
void create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
{
m_viewId = 255;
m_allocator = _allocator;
m_lastScroll = 0;
m_last = bx::getHPCounter();
ImGuiIO& io = ImGui::GetIO();
io.RenderDrawListsFn = renderDrawLists;
if (NULL != m_allocator)
{
io.MemAllocFn = memAlloc;
io.MemFreeFn = memFree;
}
io.DisplaySize = ImVec2(1280.0f, 720.0f);
io.DeltaTime = 1.0f / 60.0f;
io.IniFilename = NULL;
#if defined(SCI_NAMESPACE)
io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab;
io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left;
io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right;
io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up;
io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down;
io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home;
io.KeyMap[ImGuiKey_End] = (int)entry::Key::End;
io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete;
io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace;
io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return;
io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc;
io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA;
io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC;
io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV;
io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX;
io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY;
io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ;
#endif // defined(SCI_NAMESPACE)
const bgfx::Memory* vsmem;
const bgfx::Memory* fsmem;
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9) );
break;
case bgfx::RendererType::Direct3D11:
case bgfx::RendererType::Direct3D12:
vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11) );
break;
case bgfx::RendererType::Metal:
vsmem = bgfx::makeRef(vs_ocornut_imgui_mtl, sizeof(vs_ocornut_imgui_mtl) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_mtl, sizeof(fs_ocornut_imgui_mtl) );
break;
default:
vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl) );
fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl) );
break;
}
bgfx::ShaderHandle vsh = bgfx::createShader(vsmem);
bgfx::ShaderHandle fsh = bgfx::createShader(fsmem);
m_program = bgfx::createProgram(vsh, fsh, true);
m_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1);
uint8_t* data;
int32_t width;
int32_t height;
{
void* font = ImGui::MemAlloc(_size);
memcpy(font, _data, _size);
io.Fonts->AddFontFromMemoryTTF(font, _size, _fontSize);
}
io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
m_texture = bgfx::createTexture2D( (uint16_t)width
, (uint16_t)height
, 1
, bgfx::TextureFormat::BGRA8
, 0
, bgfx::copy(data, width*height*4)
);
ImGuiStyle& style = ImGui::GetStyle();
style.FrameRounding = 4.0f;
m_wm = BX_NEW(m_allocator, WindowManager);
m_wm->Init();
#if 0
{
class Window : public ImGuiWM::Window
{
public:
Window(const char* _title)
: ImGuiWM::Window()
{
SetTitle(_title);
}
virtual void OnGui() BX_OVERRIDE
{
}
};
class WindowX : public ImGuiWM::Window
{
public:
WindowX(const char* _title)
: ImGuiWM::Window()
{
SetTitle(_title);
}
virtual void OnGui() BX_OVERRIDE
{
#if defined(SCI_NAMESPACE) && 0
bool opened = true;
ImGuiScintilla("Scintilla Editor", &opened, ImVec2(640.0f, 480.0f) );
#endif // 0
}
};
Window* w0 = new Window("test");
WindowX* w1 = new WindowX("Scintilla");
Window* w2 = new Window("xyzw");
Window* w3 = new Window("0123");
m_wm->Dock(w0);
m_wm->DockWith(w1, w0, ImGuiWM::E_DOCK_ORIENTATION_RIGHT);
m_wm->DockWith(w2, w1, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM);
m_wm->DockWith(w3, w0, ImGuiWM::E_DOCK_ORIENTATION_BOTTOM);
}
#endif // 0
}
void destroy()
{
m_wm->Exit();
BX_DELETE(m_allocator, m_wm);
ImGui::Shutdown();
bgfx::destroyUniform(s_tex);
bgfx::destroyTexture(m_texture);
bgfx::destroyProgram(m_program);
m_allocator = NULL;
}
void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
{
m_viewId = _viewId;
ImGuiIO& io = ImGui::GetIO();
if (_inputChar < 0x7f)
{
io.AddInputCharacter(_inputChar); // ASCII or GTFO! :(
}
io.DisplaySize = ImVec2( (float)_width, (float)_height);
const int64_t now = bx::getHPCounter();
const int64_t frameTime = now - m_last;
m_last = now;
const double freq = double(bx::getHPFrequency() );
io.DeltaTime = float(frameTime/freq);
io.MousePos = ImVec2( (float)_mx, (float)_my);
io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT);
io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE);
io.MouseWheel = (float)(_scroll - m_lastScroll);
m_lastScroll = _scroll;
#if defined(SCI_NAMESPACE)
uint8_t modifiers = inputGetModifiersState();
io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) );
io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) );
io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) );
for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
{
io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) );
}
#endif // defined(SCI_NAMESPACE)
ImGui::NewFrame();
ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId);
#if 0
ImGui::ShowTestWindow(); //Debug only.
#endif // 0
#if 0
extern void ShowExampleAppCustomNodeGraph(bool* opened);
bool opened = true;
ShowExampleAppCustomNodeGraph(&opened);
#endif // 0
}
void endFrame()
{
m_wm->Run();
ImGui::PopStyleVar(1);
ImGui::Render();
}
bx::AllocatorI* m_allocator;
bgfx::VertexDecl m_decl;
bgfx::ProgramHandle m_program;
bgfx::TextureHandle m_texture;
bgfx::UniformHandle s_tex;
WindowManager* m_wm;
int64_t m_last;
int32_t m_lastScroll;
uint8_t m_viewId;
#if USE_ENTRY
struct Window
{
Window()
{
m_fbh.idx = bgfx::invalidHandle;
}
entry::WindowState m_state;
PlatformWindow* m_pw;
bgfx::FrameBufferHandle m_fbh;
uint8_t m_viewId;
};
Window m_window[16];
#endif // USE_ENTRY
};
static OcornutImguiContext s_ctx;
void PlatformWindow::PaintBegin()
{
#if USE_ENTRY
if (!m_bIsDragWindow)
{
OcornutImguiContext::Window& win = s_ctx.m_window[m_window.idx];
entry::WindowState& state = win.m_state;
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my);
io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left];
io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right];
io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle];
io.MouseWheel = float(state.m_mouse.m_mz);
ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)win.m_viewId);
}
#endif // USE_ENTRY
}
void PlatformWindow::Paint()
{
if (!m_bIsDragWindow)
{
Super::Paint();
}
}
void PlatformWindow::PaintEnd()
{
#if USE_ENTRY
if (!m_bIsDragWindow)
{
ImGui::PopStyleVar(1);
entry::WindowState& state = s_ctx.m_window[0].m_state;
ImGuiIO& io = ImGui::GetIO();
io.MousePos = ImVec2((float)state.m_mouse.m_mx, (float)state.m_mouse.m_my);
io.MouseDown[0] = !!state.m_mouse.m_buttons[entry::MouseButton::Left];
io.MouseDown[1] = !!state.m_mouse.m_buttons[entry::MouseButton::Right];
io.MouseDown[2] = !!state.m_mouse.m_buttons[entry::MouseButton::Middle];
io.MouseWheel = float(state.m_mouse.m_mz);
}
#endif // USE_ENTRY
}
#if USE_ENTRY
void pwToWindow(entry::WindowHandle _handle, PlatformWindow* _pw)
{
s_ctx.m_window[_handle.idx].m_pw = _pw;
}
void imguiUpdateWindow(const entry::WindowState& _state)
{
OcornutImguiContext::Window& window = s_ctx.m_window[_state.m_handle.idx];
if (window.m_state.m_nwh != _state.m_nwh
|| (window.m_state.m_width != _state.m_width
|| window.m_state.m_height != _state.m_height) )
{
// When window changes size or native window handle changed
// frame buffer must be recreated.
if (bgfx::isValid(window.m_fbh) )
{
bgfx::destroyFrameBuffer(window.m_fbh);
window.m_fbh.idx = bgfx::invalidHandle;
}
if (NULL != _state.m_nwh)
{
window.m_fbh = bgfx::createFrameBuffer(_state.m_nwh, _state.m_width, _state.m_height);
window.m_viewId = 200 + _state.m_handle.idx;
}
else
{
window.m_viewId = s_ctx.m_viewId;
}
}
memcpy(&window.m_state, &_state, sizeof(entry::WindowState) );
}
#endif // USE_ENTRY
void* OcornutImguiContext::memAlloc(size_t _size)
{
return BX_ALLOC(s_ctx.m_allocator, _size);
}
void OcornutImguiContext::memFree(void* _ptr)
{
BX_FREE(s_ctx.m_allocator, _ptr);
}
void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData)
{
s_ctx.render(_drawData);
}
void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator)
{
s_ctx.create(_data, _size, _fontSize, _allocator);
}
void IMGUI_destroy()
{
s_ctx.destroy();
}
void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId)
{
s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
}
void IMGUI_endFrame()
{
s_ctx.endFrame();
}