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478 lines
14 KiB
C++
478 lines
14 KiB
C++
/* Copyright 2013 Jeremie Roy. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#pragma once
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#include <bgfx.h>
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#include <assert.h>
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#include <vector>
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#include "cube_atlas.h"
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//********** Rectangle packer implementation ************
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class RectanglePacker
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{
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public:
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RectanglePacker();
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RectanglePacker(uint32_t _width, uint32_t _height);
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/// non constructor initialization
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void init(uint32_t _width, uint32_t _height);
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/// find a suitable position for the given rectangle
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/// @return true if the rectangle can be added, false otherwise
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bool addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY );
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/// return the used surface in squared unit
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uint32_t getUsedSurface() { return m_usedSpace; }
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/// return the total available surface in squared unit
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uint32_t getTotalSurface() { return m_width*m_height; }
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/// return the usage ratio of the available surface [0:1]
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float getUsageRatio();
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/// reset to initial state
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void clear();
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private:
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int32_t fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height);
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/// Merges all skyline nodes that are at the same level.
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void merge();
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struct Node
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{
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Node(int16_t _x, int16_t _y, int16_t _width):m_x(_x), m_y(_y), m_width(_width) {}
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/// The starting x-coordinate (leftmost).
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int16_t m_x;
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/// The y-coordinate of the skyline level line.
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int16_t m_y;
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/// The line _width. The ending coordinate (inclusive) will be x+width-1.
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int32_t m_width; //32bit to avoid padding
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};
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/// width (in pixels) of the underlying texture
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uint32_t m_width;
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/// height (in pixels) of the underlying texture
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uint32_t m_height;
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/// Surface used in squared pixel
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uint32_t m_usedSpace;
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/// node of the skyline algorithm
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std::vector<Node> m_skyline;
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};
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RectanglePacker::RectanglePacker(): m_width(0), m_height(0), m_usedSpace(0)
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{
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}
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RectanglePacker::RectanglePacker(uint32_t _width, uint32_t _height):m_width(_width), m_height(_height), m_usedSpace(0)
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{
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// We want a one pixel border around the whole atlas to avoid any artefact when
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// sampling texture
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m_skyline.push_back(Node(1,1, _width-2));
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}
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void RectanglePacker::init(uint32_t _width, uint32_t _height)
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{
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assert(_width > 2);
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assert(_height > 2);
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m_width = _width;
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m_height = _height;
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m_usedSpace = 0;
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m_skyline.clear();
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// We want a one pixel border around the whole atlas to avoid any artifact when
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// sampling texture
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m_skyline.push_back(Node(1,1, _width-2));
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}
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bool RectanglePacker::addRectangle(uint16_t _width, uint16_t _height, uint16_t& _outX, uint16_t& _outY)
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{
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int y, best_height, best_index;
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int32_t best_width;
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Node* node;
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Node* prev;
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_outX = 0;
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_outY = 0;
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size_t i;
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best_height = INT_MAX;
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best_index = -1;
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best_width = INT_MAX;
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for( i = 0; i < m_skyline.size(); ++i )
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{
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y = fit( i, _width, _height );
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if( y >= 0 )
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{
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node = &m_skyline[i];
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if( ( (y + _height) < best_height ) ||
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( ((y + _height) == best_height) && (node->m_width < best_width)) )
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{
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best_height = y + _height;
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best_index = i;
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best_width = node->m_width;
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_outX = node->m_x;
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_outY = y;
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}
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}
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}
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if( best_index == -1 )
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{
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return false;
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}
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Node newNode(_outX, _outY + _height, _width);
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m_skyline.insert(m_skyline.begin() + best_index, newNode);
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for(i = best_index+1; i < m_skyline.size(); ++i)
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{
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node = &m_skyline[i];
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prev = &m_skyline[i-1];
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if (node->m_x < (prev->m_x + prev->m_width) )
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{
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int shrink = prev->m_x + prev->m_width - node->m_x;
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node->m_x += shrink;
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node->m_width -= shrink;
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if (node->m_width <= 0)
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{
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m_skyline.erase(m_skyline.begin() + i);
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--i;
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}
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else
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{
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break;
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}
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}
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else
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{
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break;
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}
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}
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merge();
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m_usedSpace += _width * _height;
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return true;
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}
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float RectanglePacker::getUsageRatio()
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{
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uint32_t total = m_width*m_height;
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if(total > 0)
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return (float) m_usedSpace / (float) total;
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else
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return 0.0f;
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}
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void RectanglePacker::clear()
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{
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m_skyline.clear();
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m_usedSpace = 0;
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// We want a one pixel border around the whole atlas to avoid any artefact when
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// sampling texture
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m_skyline.push_back(Node(1,1, m_width-2));
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}
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int32_t RectanglePacker::fit(uint32_t _skylineNodeIndex, uint16_t _width, uint16_t _height)
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{
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int32_t width = _width;
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int32_t height = _height;
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const Node& baseNode = m_skyline[_skylineNodeIndex];
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int32_t x = baseNode.m_x, y;
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int32_t _width_left = width;
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int32_t i = _skylineNodeIndex;
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if ( (x + width) > (int32_t)(m_width-1) )
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{
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return -1;
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}
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y = baseNode.m_y;
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while( _width_left > 0 )
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{
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const Node& node = m_skyline[i];
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if( node.m_y > y )
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{
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y = node.m_y;
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}
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if( (y + height) > (int32_t)(m_height-1) )
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{
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return -1;
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}
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_width_left -= node.m_width;
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++i;
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}
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return y;
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}
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void RectanglePacker::merge()
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{
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Node* node;
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Node* next;
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uint32_t i;
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for( i=0; i < m_skyline.size()-1; ++i )
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{
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node = (Node *) &m_skyline[i];
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next = (Node *) &m_skyline[i+1];
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if( node->m_y == next->m_y )
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{
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node->m_width += next->m_width;
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m_skyline.erase(m_skyline.begin() + i + 1);
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--i;
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}
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}
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}
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//********** Cube Atlas implementation ************
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struct Atlas::PackedLayer
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{
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RectanglePacker packer;
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AtlasRegion faceRegion;
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};
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Atlas::Atlas(uint16_t _textureSize, uint16_t _maxRegionsCount )
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{
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assert(_textureSize >= 64 && _textureSize <= 4096 && "suspicious texture size" );
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assert(_maxRegionsCount >= 64 && _maxRegionsCount <= 32000 && "suspicious _regions count" );
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m_layers = new PackedLayer[24];
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for(int i=0; i<24;++i)
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{
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m_layers[i].packer.init(_textureSize, _textureSize);
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}
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m_usedLayers = 0;
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m_usedFaces = 0;
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m_textureSize = _textureSize;
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m_regionCount = 0;
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m_maxRegionCount = _maxRegionsCount;
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m_regions = new AtlasRegion[_maxRegionsCount];
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m_textureBuffer = new uint8_t[ _textureSize * _textureSize * 6 * 4 ];
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memset(m_textureBuffer, 0, _textureSize * _textureSize * 6 * 4);
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//BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
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//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
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//BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
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uint32_t flags = 0;// BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT;
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//Uncomment this to debug atlas
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//const bgfx::Memory* mem = bgfx::alloc(textureSize*textureSize * 6 * 4);
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//memset(mem->data, 255, mem->size);
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const bgfx::Memory* mem = NULL;
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m_textureHandle = bgfx::createTextureCube(6
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, _textureSize
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, 1
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, bgfx::TextureFormat::BGRA8
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, flags
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,mem
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);
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}
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Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer , uint16_t _regionCount, const uint8_t* _regionBuffer, uint16_t _maxRegionsCount)
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{
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assert(_regionCount <= 64 && _maxRegionsCount <= 4096);
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//layers are frozen
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m_usedLayers = 24;
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m_usedFaces = 6;
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m_textureSize = _textureSize;
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m_regionCount = _regionCount;
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//regions are frozen
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m_maxRegionCount = _regionCount;
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m_regions = new AtlasRegion[_regionCount];
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m_textureBuffer = new uint8_t[getTextureBufferSize()];
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//BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT;
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//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT
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//BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
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uint32_t flags = 0;//BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC|BGFX_TEXTURE_MIP_POINT;
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memcpy(m_regions, _regionBuffer, _regionCount * sizeof(AtlasRegion));
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memcpy(m_textureBuffer, _textureBuffer, getTextureBufferSize());
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m_textureHandle = bgfx::createTextureCube(6
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, _textureSize
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, 1
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, bgfx::TextureFormat::BGRA8
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, flags
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, bgfx::makeRef(m_textureBuffer, getTextureBufferSize())
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);
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}
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Atlas::~Atlas()
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{
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delete[] m_layers;
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delete[] m_regions;
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delete[] m_textureBuffer;
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}
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uint16_t Atlas::addRegion(uint16_t _width, uint16_t _height, const uint8_t* _bitmapBuffer, AtlasRegion::Type _type)
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{
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if (m_regionCount >= m_maxRegionCount)
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{
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return UINT16_MAX;
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}
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uint16_t x,y;
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// We want each bitmap to be separated by at least one black pixel
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// TODO manage mipmaps
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uint32_t idx = 0;
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while(idx<m_usedLayers)
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{
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if(m_layers[idx].faceRegion.getType() == _type)
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{
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if(m_layers[idx].packer.addRectangle(_width+1,_height+1,x,y)) break;
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}
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idx++;
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}
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if(idx >= m_usedLayers)
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{
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//do we have still room to add layers ?
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if( (idx + _type) > 24 || m_usedFaces>=6)
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{
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return UINT16_MAX;
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}
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//create new layers
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for(int i=0; i < _type;++i)
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{
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m_layers[idx+i].faceRegion.setMask(_type, m_usedFaces, i);
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}
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m_usedLayers += _type;
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m_usedFaces++;
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//add it to the created layer
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if(!m_layers[idx].packer.addRectangle(_width+1, _height+1, x, y))
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{
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return UINT16_MAX;
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}
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}
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AtlasRegion& region = m_regions[m_regionCount];
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region.m_x = x;
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region.m_y = y;
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region.m_width = _width;
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region.m_height = _height;
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region.m_mask = m_layers[idx].faceRegion.m_mask;
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updateRegion(region, _bitmapBuffer);
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return m_regionCount++;
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}
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void Atlas::updateRegion(const AtlasRegion& _region, const uint8_t* _bitmapBuffer)
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{
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const bgfx::Memory* mem = bgfx::alloc(_region.m_width * _region.m_height * 4);
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//BAD!
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memset(mem->data,0, mem->size);
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if(_region.getType() == AtlasRegion::TYPE_BGRA8)
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{
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const uint8_t* inLineBuffer = _bitmapBuffer;
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uint8_t* outLineBuffer = m_textureBuffer + _region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((_region.m_y *m_textureSize)+_region.m_x)*4);
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//update the cpu buffer
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for(int y = 0; y < _region.m_height; ++y)
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{
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memcpy(outLineBuffer, inLineBuffer, _region.m_width * 4);
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inLineBuffer += _region.m_width*4;
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outLineBuffer += m_textureSize*4;
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}
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//update the GPU buffer
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memcpy(mem->data, _bitmapBuffer, mem->size);
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}else
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{
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uint32_t layer = _region.getComponentIndex();
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uint32_t face = _region.getFaceIndex();
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const uint8_t* inLineBuffer = _bitmapBuffer;
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uint8_t* outLineBuffer = (m_textureBuffer + _region.getFaceIndex() * (m_textureSize*m_textureSize*4) + (((_region.m_y *m_textureSize)+_region.m_x)*4));
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//update the cpu buffer
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for(int y = 0; y<_region.m_height; ++y)
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{
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for(int x = 0; x<_region.m_width; ++x)
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{
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outLineBuffer[(x*4) + layer] = inLineBuffer[x];
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}
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//update the GPU buffer
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memcpy(mem->data + y*_region.m_width*4, outLineBuffer, _region.m_width*4);
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inLineBuffer += _region.m_width;
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outLineBuffer += m_textureSize*4;
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}
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}
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bgfx::updateTextureCube(m_textureHandle, (uint8_t)_region.getFaceIndex(), 0, _region.m_x, _region.m_y, _region.m_width, _region.m_height, mem);
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}
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void Atlas::packFaceLayerUV(uint32_t _idx, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
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{
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packUV(m_layers[_idx].faceRegion, _vertexBuffer, _offset, _stride);
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}
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void Atlas::packUV( uint16_t handle, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
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{
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const AtlasRegion& region = m_regions[handle];
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packUV(region, _vertexBuffer, _offset, _stride);
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}
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void Atlas::packUV( const AtlasRegion& _region, uint8_t* _vertexBuffer, uint32_t _offset, uint32_t _stride )
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{
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float texMult = 65535.0f / ((float)(m_textureSize));
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static const int16_t minVal = -32768;
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static const int16_t maxVal = 32767;
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int16_t x0 = (int16_t)(_region.m_x * texMult)-32768;
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int16_t y0 = (int16_t)(_region.m_y * texMult)-32768;
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int16_t x1 = (int16_t)((_region.m_x + _region.m_width)* texMult)-32768;
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int16_t y1 = (int16_t)((_region.m_y + _region.m_height)* texMult)-32768;
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int16_t w = (int16_t) ((32767.0f/4.0f) * _region.getComponentIndex());
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_vertexBuffer+=_offset;
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switch(_region.getFaceIndex())
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{
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case 0: // +X
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x0= -x0;
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x1= -x1;
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y0= -y0;
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y1= -y1;
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writeUV(_vertexBuffer, maxVal, y0, x0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, maxVal, y1, x0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, maxVal, y1, x1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, maxVal, y0, x1, w); _vertexBuffer+=_stride;
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break;
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case 1: // -X
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y0= -y0;
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y1= -y1;
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writeUV(_vertexBuffer, minVal, y0, x0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, minVal, y1, x0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, minVal, y1, x1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, minVal, y0, x1, w); _vertexBuffer+=_stride;
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break;
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case 2: // +Y
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writeUV(_vertexBuffer, x0, maxVal, y0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x0, maxVal, y1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, maxVal, y1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, maxVal, y0, w); _vertexBuffer+=_stride;
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break;
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case 3: // -Y
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y0= -y0;
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y1= -y1;
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writeUV(_vertexBuffer, x0, minVal, y0, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x0, minVal, y1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, minVal, y1, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, minVal, y0, w); _vertexBuffer+=_stride;
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break;
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case 4: // +Z
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y0= -y0;
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y1= -y1;
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writeUV(_vertexBuffer, x0, y0, maxVal, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x0, y1, maxVal, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, y1, maxVal, w); _vertexBuffer+=_stride;
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writeUV(_vertexBuffer, x1, y0, maxVal, w); _vertexBuffer+=_stride;
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break;
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case 5: // -Z
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x0= -x0;
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x1= -x1;
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|
y0= -y0;
|
|
y1= -y1;
|
|
writeUV(_vertexBuffer, x0, y0, minVal, w); _vertexBuffer+=_stride;
|
|
writeUV(_vertexBuffer, x0, y1, minVal, w); _vertexBuffer+=_stride;
|
|
writeUV(_vertexBuffer, x1, y1, minVal, w); _vertexBuffer+=_stride;
|
|
writeUV(_vertexBuffer, x1, y0, minVal, w); _vertexBuffer+=_stride;
|
|
break;
|
|
}
|
|
}
|