mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
190 lines
4.1 KiB
Text
190 lines
4.1 KiB
Text
struct v2f_surf {
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vec4 pos;
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float fog;
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vec3 worldRefl;
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vec3 normal;
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vec3 lightDir;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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uniform mat4 _Object2World;
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uniform mat4 _World2Object;
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uniform vec3 _WorldSpaceCameraPos;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec4 unity_Scale;
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attribute vec4 TANGENT;
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varying vec4 xlv_FOG;
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mat3 xll_constructMat3 (
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in mat4 m_1
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)
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{
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vec3 tmpvar_2;
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tmpvar_2 = m_1[0].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = m_1[1].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = m_1[2].xyz;
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mat3 tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = tmpvar_2;
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tmpvar_5[0] = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_3;
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tmpvar_5[1] = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = tmpvar_4;
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tmpvar_5[2] = tmpvar_8;
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return tmpvar_5;
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}
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vec3 WorldSpaceLightDir (
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in vec4 v_9
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)
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{
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vec3 worldPos_10;
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vec3 tmpvar_11;
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tmpvar_11 = (_Object2World * v_9).xyz;
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worldPos_10 = tmpvar_11;
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return _WorldSpaceLightPos0.xyz;
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}
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void PositionFog (
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in vec4 v_12,
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out vec4 pos_13,
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out float fog_14
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)
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{
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vec4 tmpvar_15;
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tmpvar_15 = (gl_ModelViewProjectionMatrix * v_12);
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pos_13 = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = pos_13.z;
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fog_14 = tmpvar_16;
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}
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vec3 ObjSpaceViewDir (
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in vec4 v_17
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)
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{
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vec3 objSpaceCameraPos_18;
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vec4 tmpvar_19;
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tmpvar_19.w = 1.0;
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tmpvar_19.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_20;
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tmpvar_20 = ((_World2Object * tmpvar_19).xyz * unity_Scale.w);
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objSpaceCameraPos_18 = tmpvar_20;
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return (objSpaceCameraPos_18 - v_17.xyz);
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}
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v2f_surf vert_surf (
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in appdata_full v_21
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)
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{
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vec3 viewRefl_22;
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vec3 viewDir_23;
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v2f_surf o_24;
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PositionFog (v_21.vertex, o_24.pos, o_24.fog);
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vec3 tmpvar_25;
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tmpvar_25 = ObjSpaceViewDir (v_21.vertex);
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vec3 tmpvar_26;
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tmpvar_26 = -(tmpvar_25);
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viewDir_23 = tmpvar_26;
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vec3 tmpvar_27;
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tmpvar_27 = reflect (viewDir_23, v_21.normal);
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vec3 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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viewRefl_22 = tmpvar_28;
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mat3 tmpvar_29;
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tmpvar_29 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_30;
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tmpvar_30 = (tmpvar_29 * viewRefl_22);
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o_24.worldRefl = tmpvar_30;
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mat3 tmpvar_31;
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tmpvar_31 = xll_constructMat3 (_Object2World);
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vec3 tmpvar_32;
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tmpvar_32 = (tmpvar_31 * (v_21.normal * unity_Scale.w));
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o_24.normal = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = WorldSpaceLightDir (v_21.vertex);
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vec3 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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o_24.lightDir = tmpvar_34;
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return o_24;
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}
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void main ()
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{
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appdata_full xlt_v_35;
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v2f_surf xl_retval_36;
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vec4 tmpvar_37;
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tmpvar_37 = gl_Vertex.xyzw;
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vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xlt_v_35.vertex = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = TANGENT.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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xlt_v_35.tangent = tmpvar_40;
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vec3 tmpvar_41;
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tmpvar_41 = gl_Normal.xyz;
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vec3 tmpvar_42;
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tmpvar_42 = tmpvar_41;
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xlt_v_35.normal = tmpvar_42;
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vec4 tmpvar_43;
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tmpvar_43 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xlt_v_35.texcoord = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_v_35.texcoord1 = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = gl_Color.xyzw;
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vec4 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_v_35.color = tmpvar_48;
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v2f_surf tmpvar_49;
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tmpvar_49 = vert_surf (xlt_v_35);
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v2f_surf tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xl_retval_36 = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51 = xl_retval_36.pos.xyzw;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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gl_Position = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_53.x = xl_retval_36.fog;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlv_FOG = tmpvar_54;
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vec4 tmpvar_55;
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tmpvar_55.w = 0.0;
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tmpvar_55.xyz = xl_retval_36.worldRefl.xyz;
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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gl_TexCoord[0] = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57.w = 0.0;
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tmpvar_57.xyz = xl_retval_36.normal.xyz;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_TexCoord[1] = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59.w = 0.0;
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tmpvar_59.xyz = xl_retval_36.lightDir.xyz;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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gl_TexCoord[2] = tmpvar_60;
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}
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