bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Grab_Invert-ir.txt
2012-10-07 20:41:18 -07:00

53 lines
1.1 KiB
Text

struct v2f {
vec4 vertex;
vec4 uv;
};
v2f vert (
in vec4 vertex_1,
in vec2 uv_2
)
{
float scale_3;
v2f o_4;
float tmpvar_5;
tmpvar_5 = 1.0;
scale_3 = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6 = (gl_ModelViewProjectionMatrix * vertex_1);
o_4.vertex = tmpvar_6;
vec2 tmpvar_7;
tmpvar_7.x = o_4.vertex.x;
tmpvar_7.y = (o_4.vertex.y * scale_3);
vec2 tmpvar_8;
tmpvar_8 = ((tmpvar_7 + o_4.vertex.w) * 0.5);
o_4.uv.xy = tmpvar_8.xy.xy;
vec2 tmpvar_9;
tmpvar_9 = o_4.vertex.zw;
o_4.uv.zw = tmpvar_9.xxxy.zw;
return o_4;
}
void main ()
{
v2f xl_retval_10;
vec4 tmpvar_11;
tmpvar_11 = gl_Vertex.xyzw;
vec2 tmpvar_12;
tmpvar_12 = gl_MultiTexCoord0.xy;
v2f tmpvar_13;
tmpvar_13 = vert (tmpvar_11, tmpvar_12);
v2f tmpvar_14;
tmpvar_14 = tmpvar_13;
xl_retval_10 = tmpvar_14;
vec4 tmpvar_15;
tmpvar_15 = xl_retval_10.vertex.xyzw;
vec4 tmpvar_16;
tmpvar_16 = tmpvar_15;
gl_Position = tmpvar_16;
vec4 tmpvar_17;
tmpvar_17 = xl_retval_10.uv.xyzw;
vec4 tmpvar_18;
tmpvar_18 = tmpvar_17;
gl_TexCoord[0] = tmpvar_18;
}