mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
106 lines
2.2 KiB
Text
106 lines
2.2 KiB
Text
struct v2f {
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vec4 vertex;
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vec4 uvgrab;
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vec2 uvbump;
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vec2 uvmain;
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};
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struct appdata_t {
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vec4 vertex;
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vec2 texcoord;
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};
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vec2 MultiplyUV (
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in mat4 mat_1,
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in vec2 inUV_2
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)
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{
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vec4 temp_3;
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vec4 tmpvar_4;
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tmpvar_4.zw = vec2(0.0, 0.0);
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tmpvar_4.x = inUV_2.x;
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tmpvar_4.y = inUV_2.y;
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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temp_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = (mat_1 * temp_3);
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temp_3 = tmpvar_6;
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return temp_3.xy;
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}
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v2f vert (
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in appdata_t v_7
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)
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{
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float scale_8;
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v2f o_9;
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float tmpvar_10;
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tmpvar_10 = 1.0;
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scale_8 = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = (gl_ModelViewProjectionMatrix * v_7.vertex);
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o_9.vertex = tmpvar_11;
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vec2 tmpvar_12;
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tmpvar_12.x = o_9.vertex.x;
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tmpvar_12.y = (o_9.vertex.y * scale_8);
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vec2 tmpvar_13;
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tmpvar_13 = ((tmpvar_12 + o_9.vertex.w) * 0.5);
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o_9.uvgrab.xy = tmpvar_13.xy.xy;
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vec2 tmpvar_14;
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tmpvar_14 = o_9.vertex.zw;
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o_9.uvgrab.zw = tmpvar_14.xxxy.zw;
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vec2 tmpvar_15;
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tmpvar_15 = MultiplyUV (gl_TextureMatrix[1], v_7.texcoord);
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vec2 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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o_9.uvbump = tmpvar_16;
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vec2 tmpvar_17;
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tmpvar_17 = MultiplyUV (gl_TextureMatrix[2], v_7.texcoord);
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vec2 tmpvar_18;
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tmpvar_18 = tmpvar_17;
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o_9.uvmain = tmpvar_18;
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return o_9;
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}
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void main ()
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{
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appdata_t xlt_v_19;
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v2f xl_retval_20;
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vec4 tmpvar_21;
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tmpvar_21 = gl_Vertex.xyzw;
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vec4 tmpvar_22;
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tmpvar_22 = tmpvar_21;
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xlt_v_19.vertex = tmpvar_22;
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vec2 tmpvar_23;
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tmpvar_23 = gl_MultiTexCoord0.xy;
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vec2 tmpvar_24;
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tmpvar_24 = tmpvar_23;
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xlt_v_19.texcoord = tmpvar_24;
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v2f tmpvar_25;
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tmpvar_25 = vert (xlt_v_19);
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v2f tmpvar_26;
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tmpvar_26 = tmpvar_25;
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xl_retval_20 = tmpvar_26;
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vec4 tmpvar_27;
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tmpvar_27 = xl_retval_20.vertex.xyzw;
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vec4 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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gl_Position = tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29 = xl_retval_20.uvgrab.xyzw;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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gl_TexCoord[0] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31.zw = vec2(0.0, 0.0);
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tmpvar_31.xy = xl_retval_20.uvbump.xy;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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gl_TexCoord[1] = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33.zw = vec2(0.0, 0.0);
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tmpvar_33.xy = xl_retval_20.uvmain.xy;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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gl_TexCoord[2] = tmpvar_34;
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}
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