bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-inline-varnames-out.txt
2014-02-10 23:06:13 -08:00

9 lines
205 B
Text

void main ()
{
float tmpvar_1;
tmpvar_1 = sqrt(gl_Vertex.x);
gl_Position = vec4((((gl_Vertex.x + tmpvar_1) + (gl_Vertex.x * tmpvar_1)) + sqrt(tmpvar_1)));
}
// inputs: 1, stats: 6 alu 0 tex 0 flow