bgfx/3rdparty/glsl-optimizer/tests/vertex/loops-forsimple-ir.txt
2014-02-10 23:06:13 -08:00

31 lines
558 B
Text

uniform vec4 uniColors[4];
varying vec4 varColor;
void main ()
{
int i_1;
vec4 col_2;
vec4 tmpvar_3;
tmpvar_3 = gl_Vertex;
gl_Position = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = vec4(0.0, 0.0, 0.0, 0.0);
col_2 = tmpvar_4;
int tmpvar_5;
tmpvar_5 = 0;
i_1 = tmpvar_5;
while (true) {
if (!((i_1 < 4))) {
break;
};
vec4 tmpvar_6;
tmpvar_6 = (col_2 + uniColors[i_1]);
col_2 = tmpvar_6;
int tmpvar_7;
tmpvar_7 = (i_1 + 1);
i_1 = tmpvar_7;
};
vec4 tmpvar_8;
tmpvar_8 = col_2;
varColor = tmpvar_8;
}