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18 lines
297 B
Text
18 lines
297 B
Text
#version 140
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uniform vec2 p;
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in vec4 position;
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in vec4 icol;
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out vec4 col;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = icol;
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col = tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = p.xy;
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vec4 tmpvar_3;
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tmpvar_3 = (tmpvar_2 + position);
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gl_Position = tmpvar_3;
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}
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