mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
94 lines
1.8 KiB
Text
94 lines
1.8 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec4 screenPos;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform sampler2D _MainTex;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec2 uv_3;
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vec2 tmpvar_4;
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tmpvar_4 = (IN_1.screenPos.xy / IN_1.screenPos.w);
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uv_3 = tmpvar_4;
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vec2 tmpvar_5;
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tmpvar_5 = (uv_3 * vec2(2.0, 1.0));
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uv_3 = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, uv_3);
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vec3 tmpvar_7;
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tmpvar_7 = tmpvar_6.xyz;
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o_2.Albedo = tmpvar_7;
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}
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vec4 frag_surf (
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in v2f_surf IN_8
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)
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{
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vec4 res_9;
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Input surfIN_10;
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SurfaceOutput o_11;
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vec3 tmpvar_12;
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tmpvar_12 = vec3(0.0, 0.0, 0.0);
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o_11.Albedo = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = vec3(0.0, 0.0, 0.0);
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o_11.Emission = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = 0.0;
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o_11.Specular = tmpvar_14;
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float tmpvar_15;
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tmpvar_15 = 0.0;
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o_11.Alpha = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = 0.0;
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o_11.Gloss = tmpvar_16;
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vec3 tmpvar_17;
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tmpvar_17 = IN_8.normal;
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o_11.Normal = tmpvar_17;
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surf (surfIN_10, o_11);
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vec3 tmpvar_18;
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tmpvar_18 = ((o_11.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_9.xyz = tmpvar_18.xyz.xyz;
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float tmpvar_19;
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tmpvar_19 = o_11.Specular;
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res_9.w = vec4(tmpvar_19).w;
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return res_9;
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}
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void main ()
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{
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v2f_surf xlt_IN_20;
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vec4 xl_retval_21;
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vec4 tmpvar_22;
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tmpvar_22 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_20.pos = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = gl_TexCoord[0].xyz;
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vec3 tmpvar_24;
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tmpvar_24 = tmpvar_23;
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xlt_IN_20.normal = tmpvar_24;
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vec4 tmpvar_25;
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tmpvar_25 = frag_surf (xlt_IN_20);
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vec4 tmpvar_26;
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tmpvar_26 = tmpvar_25;
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xl_retval_21 = tmpvar_26;
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vec4 tmpvar_27;
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tmpvar_27 = xl_retval_21.xyzw;
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vec4 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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gl_FragData[0] = tmpvar_28;
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}
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