mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
117 lines
2.3 KiB
Text
117 lines
2.3 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 vec;
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};
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uniform sampler2D _MainTex;
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uniform vec4 _LightPositionRange;
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uniform vec4 _Color;
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 c_3;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_5;
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tmpvar_5 = (tmpvar_4 * _Color);
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c_3 = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = c_3.xyz;
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o_2.Albedo = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = c_3.w;
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o_2.Alpha = tmpvar_7;
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}
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vec4 EncodeFloatRGBA (
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in float v_8
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)
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{
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vec4 enc_9;
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float kEncodeBit_10;
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vec4 kEncodeMul_11;
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vec4 tmpvar_12;
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tmpvar_12 = vec4(1.0, 255.0, 65025.0, 1.60581e+08);
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kEncodeMul_11 = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = 0.00392157;
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kEncodeBit_10 = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = (kEncodeMul_11 * v_8);
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enc_9 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = fract (enc_9);
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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enc_9 = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = (enc_9 - (enc_9.yzww * kEncodeBit_10));
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enc_9 = tmpvar_17;
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return enc_9;
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}
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vec4 frag_surf (
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in v2f_surf IN_18
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)
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{
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Input surfIN_19;
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SurfaceOutput o_20;
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vec3 tmpvar_21;
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tmpvar_21 = vec3(0.0, 0.0, 0.0);
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o_20.Albedo = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = vec3(0.0, 0.0, 0.0);
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o_20.Emission = tmpvar_22;
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float tmpvar_23;
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tmpvar_23 = 0.0;
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o_20.Specular = tmpvar_23;
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float tmpvar_24;
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tmpvar_24 = 0.0;
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o_20.Alpha = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = 0.0;
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o_20.Gloss = tmpvar_25;
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surf (surfIN_19, o_20);
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float tmpvar_26;
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tmpvar_26 = length (IN_18.vec);
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vec4 tmpvar_27;
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tmpvar_27 = EncodeFloatRGBA ((tmpvar_26 * _LightPositionRange.w));
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return tmpvar_27;
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}
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void main ()
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{
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v2f_surf xlt_IN_28;
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vec4 xl_retval_29;
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vec4 tmpvar_30;
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tmpvar_30 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_28.pos = tmpvar_30;
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vec3 tmpvar_31;
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tmpvar_31 = gl_TexCoord[0].xyz;
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vec3 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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xlt_IN_28.vec = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = frag_surf (xlt_IN_28);
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xl_retval_29 = tmpvar_34;
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vec4 tmpvar_35;
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tmpvar_35 = xl_retval_29.xyzw;
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vec4 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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gl_FragData[0] = tmpvar_36;
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}
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