mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
45 lines
1.6 KiB
Text
45 lines
1.6 KiB
Text
varying vec2 xlv_TEXCOORD3;
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varying vec3 xlv_TEXCOORD2;
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varying vec3 xlv_TEXCOORD1;
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varying vec4 xlv_COLOR0;
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varying vec2 xlv_TEXCOORD0;
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uniform float _TranslucencyViewDependency;
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uniform sampler2D _TranslucencyMap;
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uniform vec3 _TranslucencyColor;
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uniform float _ShadowStrength;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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uniform float _Cutoff;
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uniform vec4 _Color;
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uniform sampler2D _BumpSpecMap;
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void main ()
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{
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vec4 c_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, xlv_TEXCOORD0);
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_TranslucencyMap, xlv_TEXCOORD0);
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_BumpSpecMap, xlv_TEXCOORD0);
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vec4 normal_5;
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normal_5.xy = ((tmpvar_4.wy * 2.0) - 1.0);
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normal_5.z = sqrt(((1.0 - (normal_5.x * normal_5.x)) - (normal_5.y * normal_5.y)));
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float x_6;
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x_6 = (tmpvar_2.w - _Cutoff);
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if ((x_6 < 0.0)) {
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discard;
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};
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vec3 tmpvar_7;
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tmpvar_7 = normalize(xlv_TEXCOORD2);
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vec4 c_8;
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float tmpvar_9;
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tmpvar_9 = dot (normal_5.xyz, xlv_TEXCOORD1);
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c_8.xyz = (((tmpvar_2.xyz * _Color.xyz) * xlv_COLOR0.w) * ((((mix (clamp (-(tmpvar_9), 0.0, 1.0), clamp (dot (tmpvar_7, -(xlv_TEXCOORD1)), 0.0, 1.0), _TranslucencyViewDependency) * tmpvar_3.z) * _TranslucencyColor) * 2.0) + max (0.0, ((tmpvar_9 * 0.6) + 0.4))));
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c_8.xyz = ((c_8.xyz * _LightColor0.xyz) + (pow (max (0.0, dot (normal_5.xyz, normalize((xlv_TEXCOORD1 + tmpvar_7)))), (tmpvar_4.x * 128.0)) * (tmpvar_3.w * _Color.x)));
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c_8.xyz = (c_8.xyz * mix (2.0, (texture2D (_LightTexture0, xlv_TEXCOORD3).w * 2.0), _ShadowStrength));
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c_1.xyz = c_8.xyz;
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c_1.w = tmpvar_2.w;
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gl_FragData[0] = c_1;
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}
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