bgfx/3rdparty/glsl-optimizer/tests/fragment/z-flare-out.txt
2012-10-07 20:41:18 -07:00

6 lines
129 B
Text

uniform sampler2D _FlareTexture;
void main ()
{
gl_FragData[0] = (texture2D (_FlareTexture, gl_TexCoord[0].xy) * gl_Color);
}