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17 lines
306 B
Text
17 lines
306 B
Text
precision highp float;
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precision lowp int;
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uniform float fh1;
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uniform highp float fh2;
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uniform mediump float fm;
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uniform int il1;
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uniform lowp int il2;
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uniform mediump int im;
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void main() {
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lowp float f = fh1 + fh2 + fm;
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highp int i = il1 + il2 + im;
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gl_FragColor = vec4(f, i, 0.0, 0.0);
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}
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