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19 lines
368 B
Text
19 lines
368 B
Text
uniform float otherValue;
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uniform float value;
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void main ()
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{
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float result_1;
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float invValue_2;
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float tmpvar_3;
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tmpvar_3 = (1.0 / value);
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invValue_2 = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = (otherValue / invValue_2);
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result_1 = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = vec4(result_1);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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gl_FragColor = tmpvar_6;
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}
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