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20 lines
409 B
Text
20 lines
409 B
Text
#version 300 es
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precision mediump float;
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uniform lowp samplerCubeShadow shadowmap;
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in mediump vec4 uv;
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out mediump vec4 _fragColor;
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void main ()
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{
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lowp float s_1;
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lowp float tmpvar_2;
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tmpvar_2 = texture (shadowmap, uv);
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lowp float tmpvar_3;
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tmpvar_3 = tmpvar_2;
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s_1 = tmpvar_3;
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lowp vec4 tmpvar_4;
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tmpvar_4 = vec4(s_1);
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lowp vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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_fragColor = tmpvar_5;
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}
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